Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
When We ArriveNewsA new alpha version is available
In-game event

A new alpha version is available

When We Arrive · published 6 Feb 2026, 10:20 UTC · build 21814010

All newsPlayers around this dateRead on Steam

Alpha Patch Note 0.0.12

- FIX: Various minor exceptions and bugs have been fixed.

- FIX: You no longer move unexpectedly slower in some places.

- FIX: Interacting with the same object twice in a row has been fixed.

- FIX: Fall damage is now calculated in a more controlled manner.

- FIX: From certain fall heights, you now always take fall damage and stumble correctly.

- FIX: The death screen no longer blocks the main menu when you are kicked out of a lobby while dead.

- FIX: Changes to the graphics settings now correctly open the popup that also applies the changed settings.

- ADJUSTMENT: A new sound setting for “Ambient” has been added.

- ADJUSTMENT: Avatars now look at other interactive objects, NPCs, or other players in their immediate vicinity.

- ADJUSTMENT: The “Movement Boost” skill has been weakened, but its duration has been extended.

- ADJUSTMENT: The Rest skill has been hidden in the main UI (until Rest skill are added later).

- ADJUSTMENT: The desert area has been temporarily removed.

- ADJUSTMENT: The stamina bar has been redesigned. The stamina and hunger bars now flash when you are running low on either.

- NEW: Mud displacement has been added.

- NEW: In the inventory UI, you can now use the “loot all” button on chests, etc. to loot all items into your own inventory (provided there is enough space).

- NEW: There is a separate “Skills” tab in the pause menu where you can review your equipped skills.

- NEW: The map now features a meter in the UI that shows how far you have traveled.

- NEW: The first enemies that can attack the player have been added.

- NEW: A new starting area (Oak Village) has been added.

- NEW: A new forest area has been added!

- NEW: There are initial NPCs to discover in the new areas.

- NEW: You can interact and talk with the newly placed NPCs. Maybe they have something for you.

We look forward to your feedback! And thank you so much for your support, it really helps us a lot <3 Have fun testing!

More from When We Arrive

Other announcements

All news
Game update27 Jun 2026Hotfix: Voice Chat AdjustmentsWe've optimized a few settings for the in-game voice chat to make the audio sound better! Adjustment: · The audio settings for in-game voice chat have been optimized Please make sure all your friends are playing the same Early Access version for multiplayer! We're excited to hear your feedback! And a huge thank you for your support — it really means a lot to us! Have a great journey!In-game event26 Jun 2026New Patch: Proximity Voice Chat is finally here!The Proximity Voice Chat is finally here! Bug Fixes: · If the host is the only one left on the journey after connection drops and other players in the session cannot rejoin, the journey can now be completed as usual without the host being automatically kicked from the session after 5 minutes · The synchronization of player movements between clients and the host has been optimized Adjustments: ·…In-game event12 Jun 2026New Patch: Enemy AdjustmentsWe've adjusted the enemies so you'll have a better chance of defending yourselves! Bug Fixes: · The goblin camps in a region have been fixed so that non-hosting players can now see them. · Switching items between hand slots has been fixed. Adjustments: · The tutorial text in the tavern regarding skills has been updated. · Item carrying has been adjusted to telekinesis carrying for all current c…