Added a new enemy type (Level 2)
Added a new behavior for the green enemies
Targeting System Rewritten: Now prioritizes designated targets (e.g., green enemies and the new enemy type), similar to how the Boss is targeted.
Updated corruption level bar UI
Tweaked several upgrade levels, requirements, and costs.
Fixed a bug that caused inconsistent currency gain on player death.
Fixed a bug where double-drop currency values were not reflected in the end-of-level summary.