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Blacklist BrigadeNewsBlacklist Brigade - Version 1.0 Pre-Release Patch Notes
In-game event

Blacklist Brigade - Version 1.0 Pre-Release Patch Notes

Blacklist Brigade · published 8 Mar 2025, 15:01 UTC · build 17641553

All newsPlayers around this dateRead on Steam

1.0 Pre-Release Patch Notes

Visual improvements:

  • New pretty nice looking grass that uses meshes instead of old plain flat grass material. Smoothly culled away when looking down from building tops. Some performance hit is expected with potato GPUs when lots of grass on screen. If the performance hit is too much, use Foliage Quality setting in the options menu to lower grass density and wheat field density in Unholy Alliance mission.
  • New HUGELY better looking water shader that has adjusted looks for diffent water types, so rivers, swimming pools, oceans, lakes, large fountains etc. looks a bit different. Water waves direction and heights are affected by wind. Also added water caustics effect for swimming pools and large fountains.
  • Cliffs looks much better now. Using meshes instead of just rock texture painted on landscape. In addition new rock material is better looking with some moss on top of rocks.
  • Lots of decorative work in key buildings and locations. Loads of new props to make the game look less boring. New pillars, curtains, destroyable vases, fireplaces with fire, flagpole with a flag waving in the wind (Turdavia has a flag now!), doors, solar panels, signs, posters, food items, misc small items, barbed wires, tank hedgehogs etc.
  • Added some stuff especially to improve the atmosphere of night missions, like neon signs, helipad landing lights, campfires and barrel fires.

New features:

  • Exploding cars. All vehicles take damage and starts smoking when lightly damaged. Severely damaged vehicles starts burning and explodes after a timer runs out. Grenades and RPGs can blow vehicles instantly. Also heavy sniper instantly blows vehicles on critical hits. In addition to vehicles the large gasoline tank is explodable.
  • The player has now a 50% chance to die instantly without a possibility to be revived, when gets downed third time in a row without using First Aid Kit. The health/armor bars turns to grey when there is a chance to die instantly. Also white mist is shown on screen edges for a while to warn the player that the next time may be fatal. After being revived, there is a 5s safe time during which insta death chance is ignored. Also AI teammates can die instantly, so you see them using First Aid Kits. This means they are less likely to give their First Aid Kits to the player.
  • Circular directional hit indicator that shows directions from which the player was damaged. Indicator's scale and visibility is slighly altered based on damage strenght. This can be disabled in the options menu.
  • Added camera shake effects for weapon recoil, taking damage and explosions. The effect is scaled based on how powerful weapon you shoot, how much damage you take etc. Can be turned off in the options menu.
  • The health bar is now animated (pulsing at "heart rate") and heartbeat sound is played when on low health. Pumping faster based on how much health is below 50. The sound can be disabled in the options menu.
  • When shooting characters, bullet impact effect and sound is now different if damage is fully blocked by body armor.
  • Improved visibility (camera movement) to screen bottom direction. Camera moves ~2 meters more when ADS and ~1 meters more when not.
  • It's now a little bit darker inside buildings when lights are disabled (doesn't affect Night Vision). Below ground level floors gets even more darker.

Menus:

  • Added two new background scenes that are displayed in the main menu randomly.
  • Added three new background images for map loading screen to randomize from.
  • Difficulty settings is now saved to savefile.
  • Lots of stuff were applied (to game instance not savefile) in the options menu even not pressing apply btn. Applied now only when btn is pressed.
  • Reduced difficulty setting text size in mission desc -> long mission names + very hard difficulty should not crop text anymore.
  • Weapons Selector should now scroll currently selected weapon into view when opened.
  • Weapons Selector shows currently selected weapon's stat when the cursor hovers out of widget (instead lastly hovered weapon's, can be used to compare weapons)

AI improvements:

  • Fixed a bug that caused AI teammates potentially go to upper floor if move commanded them by clicking on wall instead floor.
  • Fixed an issue in Pause TM Command that caused AI teammates not move at all if set move location over some small item like a table or a crate.
  • Fixed a bug that caused molotov flames scare teammates who are on another floor.
  • AI characters can now start shooting through certain interior windows that has intact glass (not exterior wall windows).

Weapons:

  • Weapon reload button works now even the player is shooting.
  • Characters ignited to flames by molotovs has an increased chance to flames go out faster after leaving molotov flame area. This also means that you see more enemies survive from molotovs.
  • Molotov flames and characters ignited to flames receive damage 0.5s intervals instead of 1.0s (DPS still same).
  • Fixed an issue that flames on characters ignited by molotovs were not correctly sync in multiplayer for clients (enemies in flames even the flames were already gone out in host side).
  • Using First Aid Kit removes burning damage effects on character.
  • Exploding fire extinguishers puts out flames from burning characters who are inside radius.

Sounds:

  • Fixed a bug that caused footstep sounds not play when a character moves inside smoke.
  • Heavy Load: Added creaking ship structure sounds when inside the cargo ship.

Animations:

  • Fixed a bug that caused vault animation not playing if melee striking just before.

Misc fixes and improvements:

  • Increased Chemlight's collision size -> should be less likely to fall through floor and disappear.
  • TeamCommandArrow is now hidden when downed -> should fix a bug that it stays visible over spectator's ghost if died while the arrow was visible.
  • Endgame: Fixed a bug that caused dead enemies' ragdolls potentially bug in Parliament Building in corridors that has marble tiles.
  • Named all reach level achievements.
  • Weapon QualityLevel is clamped to max 10 (prevents potential save game edit cheating).
  • All skill levels are clamped to max 5 (prevents potential save game edit cheating).
  • Accepting Steam invite checks now that the player has entered name -> without name (and savefile) cannot be sucked to multiplayer game through Steam invite (potentially caused some issues).
  • Increased inventory item list size -> shows gas cans in Dexter's inventory
  • Explodable barrels leaves now burn marks to ground and walls.
  • Fixed chat widget visibility issues in mission end screen.
  • Chat widget can be now closed also by pressing ESC.
  • Fixed a bug that caused mouse cursor disappear after using chat widget in Pause TM Command.
  • Some additional minor fixes and improvements
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