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Dungeon TrailNewsFirst major update! Not an April Fools.
Major update

First major update! Not an April Fools.

Dungeon Trail · published 1 Apr 2026, 19:20 UTC · build 22607157

All newsPlayers around this dateRead on Steam

Greetings, guildmasters!

We have received a lot of feedback from players and we decided to put in some time to address issues people were having with progressing through the game by implementing an interactive Tutorial at the beginning of runs that will teach new players how rerolling, monster skills, Lucky Numbers and TRICKs work. We hope this will make the introduction to the game more of a frictionless experience. Completely skippable if you're a veteran.

Besides the tutorial, there was something we tackled in this update based on your feedback: a major overhaul regarding difficulty.We heard a lot of people wanting to use TRICKs more often, or struggling to progress after a particularly unlucky battle, be unable to upgrade characters to keep up with the challenges they faced... so we went through the game and adjusted it to make Normal Mode easier to go through, by ensuring players would have more options available at their disposal to face against The Lord of Fear's minions and perils.

On the other hand, Hard Mode's difficulty increased, in spite of benefitting from the increased options it received from that same change; we didn't want to diminish the challenge players came to expect and love from the game, so we added one little rule that should spice things up:Not getting a free Level Up after every area makes a world of difference when you're limited to a party size of 3, and the change in progression speed also affects the Level of the Adventurers you'll meet in the Village Taverns. You might be making more resources from the rebalancing, but rest assured you will have to spend them often. We feel Hard Mode became a much more satisfying experience and hope you will enjoy it as well as we have here at the studio.


Besides these aspects, we worked on minor UI glitches, added some QoL features, a little extra content here and here and went through the in-game manual editing it for clarity. We also made sure the Steam Demo reflects the changes we made to gameplay in the main game.These changes may not be as fancy to talk about, but we hope they make your journey a little less troubling in a bad way, so you all can be troubled only by trying to resolve dice rolls that don't result in party wipes. As always, your feedback matters a lot to us: please keep it coming.Best of luck, guildmasters!

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Game update31 Aug 2026Update notes for 1.07Greetings, Guildmasters! Hope you're having fun! This is just a small update to deal with some minor graphical glitches that were reported to us. Thank you for your support, it always helps. Best of luck, guildmasters!Game update23 Jun 2026Update notes for 1.06Greetings, Guildmasters! We put together this minor update to address some font display issues and minor graphical quirks, as well as the usual QoL tweaks. We also implemented Steam Rich Presence messages, so your friends can know how far along you are while you play. We hope to implement any relevant changes to the demo as well in preparation for the upcoming Steam Sales. Your feedback and sup…Game update25 Feb 2026Minor bugfixing - v1.04Greetings, guildmasters! This one is just a minor patch to fix a bug resulting from the previous update that could lead to a crash on the Night Market Trick menu. Should be all good for now! Best of luck, guildmasters!