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LootersNewsLooters - Our Journey Begins
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Looters - Our Journey Begins

Looters · published 6 Feb 2026, 20:00 UTC

All newsPlayers around this dateRead on Steam

After a little over three months of development, we’re excited to finally share Looters, our final university project.

This project started as a small idea and turned into a full game built under real deadlines, real constraints, and a very real “we have to ship this” moment. The goal was simple: make something fun, finish it on time, and not scope ourselves into oblivion.

Development Overview

Looters is being developed over an intensive five-month period. We planned, prototyped, cut features, fixed bugs, and will be repeating that cycle until it feels like a game worth releasing.

The game will launch in mid April this year, followed by the final version a few weeks later. This first timeframe gives us time to gather feedbacks, improve balance, and catch the bugs that only appear once players get their hands on the game.

What Is Looters?

Looters is a game focused on exploration, sneaking, and collaborative looting.
It’s built around strong core mechanics, clear systems, and iterative design.
If something didn’t improve the experience, it didn’t ship. Simple as that.Looters is 100% FREE. The only thing you’ll spend is a chunk of your time… having an amazing time.You can read more about our game on our Store Page.

What We Learned

As a final university project, Looters pushed us to work like a small development team rather than a group of students.

Key takeaways:

  • Clear communication matters more than good intentions

  • Time and scope management decide what actually ships

  • Iteration beats perfection

  • Releasing a game is harder than starting one

These lessons were as valuable as the finished project itself.

Fun fact about the Looters team
Our game is powered by a 26-final-year student crew from UQAT Montréal! We’ve got 9 leads steering the vision, 15 artists shaping the look, 10 designers crafting the experience, and 5 programmers bringing it all to life. If the math seems off, that’s because many of us wear more than one hat 😉

We’re also lucky to collaborate with 5 talented sound designers from the Université de Montréal, who are crafting original sound effects and music exclusively for the game. While they couldn’t be in the photo, they’re very much part of the journey behind the scenes. Huge thanks as well to the teachers who guide us, support us, and act as our game producers, helping pave the way every step of the process.

What’s Next?

  • 🚧 Official Game launch in April 2026

  • 🛠️ Bug fixes, finetuning, and polishing

  • 🗣️Weekly Devlogs and updates on our progress

  • 🚀 Final version release a few weeks later

We’ll be posting more dev logs as development continues.

Thanks for checking out Looters and supporting a group of students taking their first steps into game development.

See you next week for insights on the OG Team and how the game idea started, heisters👋

— The Partners In Crime Team

👉 Add Looters To Your Wishlist Now!

👉 Follow our shenanigans and development insights on Instagram!

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Other announcements

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Major update1 May 2026Looters Update 1.1 is now LIVE!!What’s up, heisters?! It is finally time for our Looters Major and FINAL Update featuring hot fixes and lots of TOTALLY NEW CONTENT (and lots of optimization)! ✨ New Content ✨ · 1 brand-new level , the Greenhouse! · A new Watering Can mechanic, allowing players to grow magical plants and use them as platforms and/or bridges · 10+ new lootable items found exclusively in the Greenhouse · 15 new S…Community24 Apr 2026Looters - Sound Design ShowcaseThe Sound Design team, from left to right : Loic Guillevic (Audio Designer), Alexandre Belov (Lead Audio Designer), Daria Giritch (Composor), Charles-Anthony Raymond (Audio Designer), Tristan Chevalier (Lead Composor) Alexandre Belov - Lead Audio Designer For today’s blogpost, I’m taking you behind the scenes of some of my favorite sounds from the game. Take a look! 🙂 Q: How did you get into s…Community23 Apr 2026The Art Direction of LootersWhen we first started working on Looters, our team consisted of five game developers, all deeply passionate about DnD and fantastical universes like vampires, gothic settings, goblins and more. Fun fact: Looters was initially envisioned as a vampire game before evolving into its current direction! Early environment references for Looters One of our early decisions was to create a stylized game.…