After a little over three months of development, we’re excited to finally share Looters, our final university project.
This project started as a small idea and turned into a full game built under real deadlines, real constraints, and a very real “we have to ship this” moment. The goal was simple: make something fun, finish it on time, and not scope ourselves into oblivion.
Looters is being developed over an intensive five-month period. We planned, prototyped, cut features, fixed bugs, and will be repeating that cycle until it feels like a game worth releasing.
The game will launch in mid April this year, followed by the final version a few weeks later. This first timeframe gives us time to gather feedbacks, improve balance, and catch the bugs that only appear once players get their hands on the game.
Looters is a game focused on exploration, sneaking, and collaborative looting.
It’s built around strong core mechanics, clear systems, and iterative design.
If something didn’t improve the experience, it didn’t ship. Simple as that. Looters is 100% FREE. The only thing you’ll spend is a chunk of your time… having an amazing time.