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LootersNewsLooters Update 1.1 is now LIVE!!
Major update

Looters Update 1.1 is now LIVE!!

Looters · published 1 May 2026, 16:38 UTC · build 23041508

All newsPlayers around this dateRead on Steam

What’s up, heisters?!

It is finally time for our Looters Major and FINAL Update featuring hot fixes and lots of TOTALLY NEW CONTENT (and lots of optimization)!

✨ New Content ✨

  • 1 brand-new level, the Greenhouse!

  • A new Watering Can mechanic, allowing players to grow magical plants and use them as platforms and/or bridges

  • 10+ new lootable items found exclusively in the Greenhouse

  • 15 new Steam achievements

  • A new special feature involving Rat magic… (try interacting with the altars in the Library! ːsteammockingː)

  • 2 new Emotes available on the Emote Wheel

  • New interactable loot in the environment (cooking sheep station producing meat, crystal ball glowing when picked up, scepter leaving a magical dust trail behind players, etc.)

  • More animated lootable items affected by physics (fish, meat, etc.)

  • New and updated VFX in all levels (butterflies, fireflies, backpack spitting, watering can jet, Cultists’ laser beams, floating runes, etc.)

  • Keyboard + Mouse support is here for players with only one controller!
    While the game is optimized for controllers and you may see minor visual bugs, we wanted to ensure more of you can play.

💬 New Languages 💬

  • Mandarin (Simplified Chinese)

  • Japanese

  • Spanish (Latin America)

  • Spanish (Spain)

🛠️ Bug Fixes 🛠️

  • Fixed a bug causing the Master Volume to reset after loading a new level

  • Fixed a bug where the Rat was making some lootable items disappear

  • Fixed a bug where the Rat could eat an item from afar when stuck in a wall

  • Fixed a bug where the Backpack was orbiting around a player after being crushed by a movable shelf in the Library

  • Fixed a bug where the ingredients were floating on top of the cauldron in the Kitchen

  • Fixed user interface inconsistencies with the Main Menu and Pause Menu

  • Fixed the 3D prompts that were not activated/deactivated correctly in the world

  • Fixed softlocking occurences related to character camera

  • Fixed the score issues where the number of lootable items was not accurately displayed

  • Added an option to reload the game from the last checkpoint in case players are stuck

⚖️ Balancing ⚖️

  • Cultist casting animation is now slower but its laser beam is more deadly

  • The Backpack can now follow the players more efficiently

  • The Rat can now eat only 9 lootable items at once instead of 12

  • The grab system was polished to make the goblins hold some items better

Gameplay Trailer Release


We love reading your comments!

Don’t forget to let us know your thoughts on the new level and features by leaving a review on the Looters Steam page! The tech goblins at Partners in Crime are more than grateful to read all of your constructive feedback and really enjoy hearing about your experiences.

Thank you so much for all the support you showed us during the release of our game, your overall wholesome reception of the game showed us how rewarding working in gamedev can be and we strive to improve and make more games loved by all of you. 💚

See you around heisters, and as always…

👉 PLAY OUR 1.1 MEGA AMAZING FINAL UPDATE NEOWW

👉 Follow our shenanigans and development insights on Instagram!Keep on looting little goblins, and from the bottom of our hearts, thank you for being part of our journey! <3

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