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Sector SpaceNewsVersion 0.5.7.0 - 11 Jan 2026
Game update

Version 0.5.7.0 - 11 Jan 2026

Sector Space · published 11 Jan 2026, 08:10 UTC

All newsPlayers around this dateRead on Steam
  • Added transfer all cargo button.
  • Added flashing lights warning and news pane to character selection screen.
  • Added module slot to Skiff spaceship, existing skiff's will have to be re-deployed to notice this change.
  • Added some tier 0 modules to help with early game setups, found in capital stations.
  • Armor and shield soak increased significantly for higher tiers.
  • Blob modules now give Armor Soak stat.
  • Buffed police ships significantly.
  • Changed new character ship load-out, mining laser installed by default, damaged device installed by default, pre-installed module.
  • Changes to engine to fix issues with logic and render threads now being asynchronous.
  • Changes to resource loading, sounds and textures should load a bit faster.
  • Changed item transfer sound effect.
  • Changed character selection screen to show unused character slots.
  • Changed world selection screen, back button moved off of world creation pane.
  • Changed overlay menu behavior on title screen.
  • Changed names of some items.
  • Changed mining lasers to use the word Beam instead for clarity.
  • Changed some crafting recipes for ship lines to make upgrade coherent.
  • Fabrication and Construction tabs in stations now have the "Use Storage" option on by default.
  • Fixed items in fabricator and construction tab duplicating when not using the "Use Storage" button.
  • Fixed crafting outputting 1 item when quantity is larger than 1 for material inputs.
  • Fixed bug where fleet ships could use their support tether on their own hull.
  • Fixed crash when dragging equipment into character window without being on a tab with slots visible.
  • Fixed crafting more than 1 station upgrade was not installing more than one to slot or overflowing uninstalled upgrades to cargo.
  • Fixed fleet ships continuing to mine when told not to mine.
  • Fixed issue where windows would not open and go to default positions when creating a new character.
  • Increased max view zoom level slightly.
  • Increased material requirements for Dark Capacitors.
  • Item scooping does not overflow cargo when toggled on (auto), key must be held down to force scoop items past max cargo space.
  • Moved UI buttons for status, cargo, equipment, and character windows onto item hotbar (top).
  • Refineries on the player ship prioritize refining ore on the hotbar first before refining the top-most ore in cargo.
  • Repair kits require twice the materials by only producing 5 in a stack.
  • Rewrite of the logic and render threads, should fix slow down issue on some computers.
  • Removed sell button from fabricator and construction tab.
  • Removed eject button from fabricator and construction tab.
  • Refining asteroid ore now grants a small amount of experience depending on the ore tier and the players level.
  • Shard modules now give Shield Soak stat.
  • Ship stat changes: Ancient ship line has been given shield soak bonuses.
  • Ship stat changes: Lurker ship line has been given armor soak bonuses.
  • Ship stat changes: "Other" unique ships have been given some soak bonuses.
  • Ship pricing adjusted slightly so that cargo space isn't as large of a factor.
  • Sentinel and Templar class now get some soak bonuses per level.
  • Weapons now include their subtype in their searchable string when using cargo or market text search.
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