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Sector Space
News
Version 0.5.5.3 - 22 December 2025
Game update
Version 0.5.5.3 - 22 December 2025
Sector Space
· published
23 Dec 2025, 05:53 UTC
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Asteroids mined (last shot) by NPC now give half the experience compared to the player.
Added stars to modded item showing the number of modifiers applied at a glance.
Added more ships to the Shenzhen Shipyards station.
Added tag to all item descriptions which are inputs to other crafting recipes.
Adjusted stats of some reactors.
Bar separator "lines" now scale their thickness with the GUI scale value.
Backwards / retro thrust key is now for braking the ship, toggles braking state depending on if you are moving.
Changed how weapon and tether stats are displayed.
Changed ship movement keys, when using the reverse thrust / braking key and a rotation the ship will strafe.
Changed ship auto pilot code to get ship to target faster.
Chained the recipes for Dropship, Deployer, and Carriers.
Colony kits can be combined in fabricator.
Window edge texture is now using correct texture filter for scaling, was blurry on scale up.
Fabricator and Construction windows will now create Item Information windows that include the recipe's required materials.
Fleetships set to follow will only auto-mine when the player is not moving at full speed.
Fleetships now minimize their thrusters when cloaked to keep detection distance low when following the player.
Fixed fleetship follow behavior, now keeps better formation and matches speed.
Fixed equipment repair kit being triggered by using other unrelated items.
Fixed issue where a ship item could be dragged out of cargo while trying to switch to that ship.
Fixed issue where autopilot would randomly break and require save file reload to fix.
Fixed issue where docked ships would undock in a different position.
Fixed thrust issue with speed boosting devices.
Fixed weapon mounts not applying correct transparency value when cloaked.
Fixed black holes not reducing strafe thrust.
Faction reputation value is now stored, however is not yet used.
Jump drive will no longer allow jumping when cargo hold is overflowing.
Jumping, traversing gates, and wormholes now adds some motion to shove the player clear of the location.
Reduced material tier of the Patroller crafting recipe.
Removed construction recipe Station Trade Bay until it is fully implemented.
More from Sector Space
Other announcements
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Game update
15 Sep 2026
Version 0.6.0.4 - 15 Sept 2026
Changed entity construction back-end to reduce possible state tearing, suspected to be responsible for sector content sometimes being displaced. · Changed engines Queue implementation, impacts DataQueue, typically 3.5x speed improvement and x4.0 reduced memory, now cache friendly. · Changed engines Stack implementation typically 12.0x speed improvement and x4.0 reduced memory, now cache friendl…
Game update
6 Sep 2026
Version 0.6.0.3 - 5 Sept 2026
Added more strings to localization class. · Changed buy-sell function to limit value returns to less than 100%, prevents generating infinite gains from exploiting item price swings. · Changed how item stat bonuses and modifiers are displayed on item information windows, bonuses and modifiers are also now displayed separately. · Changes to NPC drops 1: Player asset damage ratio scales slot drops…
Game update
4 Sep 2026
Version 0.6.0.2 - 3 Sept 2026
Added Alphabetic sorting order by default to the Type & Tier, Unit Volume, and Unit Quantity, sorting filter. · Changed "Recycled Items" message to "Disassembled Items" was inconsistent with changes. · Engine updated, changes to mouse input polling. · Fixed Disassemble All button processing items previously recycled as they were added to the same list it pulls from (unintended shallow recursion…