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Sector SpaceNewsVersion 0.5.5.2 - 19 December 2025
Game update

Version 0.5.5.2 - 19 December 2025

Sector Space · published 20 Dec 2025, 01:31 UTC

All newsPlayers around this dateRead on Steam
  • Added repair items to some markets.

  • Added item search bar to top of all cargo hold lists.

  • Added item search bar to top of trade and market list.

  • Added item search bar to fabricator and construction tab in stations.

  • Added more unique ship names, pilot names, and station names.

  • Added new ship name generator pattern.

  • Added transfer to fabricator button in station cargo windows.

  • Added transfer to station cargo button in fabricator and constructor windows.

  • Added color outline selection for map markers.

  • Added outpost and destroyed outpost versions of refueling stations.

  • Added noble gases and repair kits to drop tables.

  • Autopilot now has increased precision and will do a near target precision approach.

  • Base energy recharge of all reactors in game have been slightly raised.

  • Cargo list window buttons now graphically illuminate when interacted with.

  • Cargo list window buttons now support rapid "auto" click when held down.

  • Cargo list now shows a small dollar sign and recycle icon next to items rather than a tinted background color.

  • Changed some item names to not confuse their name with their damage states.

  • Changed item list sorting to type and alphabetically rather than ID.

  • Changed description wording on some items and skills.

  • Credit drop amounts reduced for non-player or non-player faction killed NPCs.

  • Cloaking detection range is now modified by the engine thrust effect, previously was set to when move() actions were called.

  • Cloaking detection range increases considerably more when moving now.

  • Death location is now marked on the map, is removed automatically when returning to the exact location.

  • Damaged items now have their text darkened, the word "Damaged" affixed to their name and a warning in their description.

  • Damaged items now have reduced functionality when installed, they also sell for less.

  • Destroyed items now have their text set to grey, the word "Destroyed" affixed to their name and a warning in their description.

  • Destroyed items now do not function when installed, they also sell for less.

  • Docking timer will now start counting if player is below 0.5 speed.

  • Fabrication and construction bay items are now deposited into the fabrication bay cargo when crafting. Fabricated items are now deposited into the fabrication bay cargo.

  • Fabricated items are now pinned in the inventory they are deposited to.

  • Fixed issue where clicking too rapidly between cargo items could activate double click to use.

  • Fixed issue where resizing cargo window would allow mouse to grab items from equipment slots.

  • Fixed text input fields not obeying UI window focus rules.

  • Fixed station manage tab double drawing the name over the input field.

  • Fixed station manage tab equipment panel text offset.

  • Fixed item description of MK1 station, says has 6 weapons but actually only has 5.

  • Fixed fabrication and construction window buttons being drawn in wrong location.

  • Fixed player owned colonies not allowing extractors installed due to being "not owned by player".

  • Fixed extractor recovery items not refreshing cargo windows on use.

  • Fixed ramscoops giving up on other sources when first scoop source fails.

  • Fixed hot-bar calling item database name look-up too often when assigned item is not found in cargo.

  • Fixed station lobby window disappearing at other stations after docking at a derelict station.

  • Fixed issue where auto-clicking could get stuck if the button was not visible.

  • Fixed issue where level rewards was constructing and loading items from database every second when not docked.

  • Fixed fuel stations loading the wrong market list index which contained a market containing all markets.

  • Fixed spelling error on Transcendental expander devices.

  • Fleetships now attempt to stay in a formation around the player.

  • Gear slots with damaged items now blink red to warn the player of their damaged or destroyed status.

  • Gear slots each have a 5% chance to be damaged on death.

  • Gear slots already damaged have a 5% chance to be destroyed on death.

  • Hull expanders have been given a cargo volume buff to make them more useful.

  • Hull expanders have been given a % reduction in ship hull integrity for ballance.

  • Half of all gear dropped directly will be damaged or destroyed, excluding loot crate gear which is always repaired.

  • Modded items are no-longer tinted a color.

  • NPC will not investigate your location if you are cloaked.

  • Jump drive charge rates reduced by half on all drive items, jump drive charge rate modifiers also reduced by half.

  • Jump drive minmum jump distance restriction removed, can now be used to make 1 distance jump.

  • Planet scanners now display colony base suitabillity of planets which can be colonized.

  • Player owned stations now provide free repair and recharge, hull, armor, shield, and energy are taken from the station.

  • Player is now forced to station position when docked.

  • Scooping is enabled automatically when recovering extractors, resources, or colony tax.

  • Some double modifiers now have unique names.

  • Ship friction in space reduced significantly.

  • Undocking from stations now gives you a push in your forward directions to clear the station.

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