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Death Duel VRNewsDeath Duel VR META Developer news Blog
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Death Duel VR META Developer news Blog

Death Duel VR · published 28 Aug 2025, 03:46 UTC

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Good Day Duelists, this is Tyrus Rechs, Community Manager for Death Duel VR.-Playtesters and early user testing accessAs of writing this the “Pre-Alpha Death Duel VR” Meta is approximately 80% feature complete.
NOTE: I said 80% feature complete, not bug free.
We are doing our best to find and fix all bugs before we release the open pre-alpha to the public, but as we are only two developers it is inevitable that a few will get past us. If you wish to help find bugs, join the NA testers on our discord server by submitting an application to the beta-test-application channel in the before mentioned discord! -Death Duel VR META Pre-Alpha infoLet me just state that this is not a port of Death Duel VR PC. By the nature of the game (and meta) we have to remake the netcoding. This allows us to do so much more! However with the remake we can up the player count from 2 to 4 Duelists. We hope to EVENTUALLY get 8 players in one lobby split into 4 fighters and 4 spectators. The pre-alpha will launch with a new game mode we call “BOOTCAMP” (see next section about game modes). As well as ALL WEAPONS from pc edition (except legendary) available in pre-alpha.-The future gamemodes of Death Duel VR METAOver the course of 2025-2026 Death Duel VR META, will eventually receive the following game modes:*Bootcamp: 4 Player map with access to all weapons and all weapons tiers and armour unlocked. Any kills will NOT increase your player ranking nor will you win any money. The boot camp is for training, think of this mode as custom games. This feature will replace the partyroom mode.
*Death Duel: The standard 1v1 that we all know and love will still be accessible.
*Back 2 Back: a variant of the current game 1v1 Death Duel mode. 2 players will spawn in as a team and fight together against another 2 players.
Warlord: 1 player with full armor and access to all weapons will fight up to 3 players with only limited armor and weapons.

-Death Duel VR Pre-Alpha side quest launch info*We have applied for sidequest access with the store page pending approval. Once we have gotten Death Duel VR to a position we are happy with and sidequest approves access, we will launch the pre-alpha! -Total transparency from the development teamDeath Duel VR PC has been a bumpy road to say the least. For those who don't know, the reason for the amount of bugs is due to our inexperience at game development. This is our team's first ever project. All money goes right back in the game and us at the development team makes zero profit. We are gamers that got tired of people not making the games we want to play. So we made it ourselves. Of course we didn't anticipate how tough this undertaking would be. This has led to numerous bugs and an overall janky experience. Even after 4½ years of development. However there is good news for the new iteration of Death Duel VR.-IN SUMMARY:1): We are remaking the game from the ground up.2): We are adding more gamemodes, to accommodate 4 Duelists at once.3): Join the NA tester if you are an experienced VR tester to help development.4): Death Duel VR coming to Sidequest SOONtm 5): We are only 2 people who are making this game as a hobby. Please be patient, we are not professionals.

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Game update27 Jun 2026Boot Camp infinite Loading PatchThis patch fix infinite loading issue for Boot Camp.Game update26 Jun 2026Quick Patch - Fix the bug that blocks new player to finish CalibrationFixed the bug that blocks new player to finish Calibration. Fixed the bug that in WarLord mode, armors are not limited for players who are in peasant team.Major update25 Jun 2026Forged Anew: The Player & Armor OverhaulRebuilt both the player character and armor systems entirely from scratch, with an unwavering focus on historical authenticity. Every armor piece now reflects real-world historical designs, materials, and construction methods, while a new upgrade system lets you reinforce, tailor, and evolve your gear—blending true-to-history craftsmanship with meaningful progression.