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Model Trains PlaytestNewsUpdates from the yard - Build Drop - 0.1.1.250808
In-game event

Updates from the yard - Build Drop - 0.1.1.250808

Model Trains Playtest · published 10 Aug 2025, 10:35 UTC · build 19531762

All newsPlayers around this dateRead on Steam

Hello fellow rail enthusiasts! 🤩 We have a lot of ground to cover with this huge update which encapsulates almost two months of work since our last Steam build release. So let’s get to it!

🆕 What's New?

New Trains! We have 5 different trains for you to try out in the game!

We now have a  total of 286 props in the game which includes 75 Buildings, 88 decorative items & objects, 68 plants & trees, 37 rocks & terrain objects and 18 vehicles.

Tracks can now be edited using connected nodes. This is a feature we are continuously updating, so expect more soon! In the track mode, when you have a track selected you will see nodes you can select and move with your mouse. Holding down control will let you raise them above the surroundings.

Better bridges! Yes, along with track editing, we had a chance to work on a system that creates procedural bridges that you will be able to customise more (in the future 😅). The current system automatically creates support structures when you edit your tracks and move those nodes vertically!

New Dioramas and Map Picker! Keeping modding in mind, we've crafted our internal systems to now load custom maps and content.

The current system lets our artists create custom maps and dioramas that act as a starting point for your adventures!

The same systems now facilitate loading and saving as well; which means you can now have multiple maps saved in the sandbox and experiment without worrying about losing progress or overwriting older content.

We also did a lot of quality of life fixes for the game. You have a whole slew of short keys and helpful features that should get you doing worldbuilding with props a whole lot faster. You can use the R, T and Y keys respectively to do simple rotate, move and scale operations on your props from where you have placed them. Holding down shift with the same shows you control handles that let you do more! You can quickly find all the short keys available to you in the pause menu under the section title controls.

Revisiting our track system gave us an opportunity to work on our flex track drawing algorithms as well as the preview system that shows you what you will be getting when extending tracks. The system tries its best to guess what sort of a curve you are trying to draw and helps you draw straight tracks, S curves and C curves with ease. If you want to cycle through curves while you draw, you can now use the Tab key to cycle through some dynamic curves as well, giving you a whole lot of control!

You can hold down the Control modifier key on your keyboard and scroll the mousewheel to rotate a prop before placing them down; giving you finer control over where and how you position your props.

😅 Yeah! That was a lot! So we hope that you get to try all the new features and please drop down to our discord (linked below) if you have ideas, found bugs or anything else! Have fun! 🌸

👀 Find us elsewhere!

  • If you know any railfans or city builder enthusiasts who would love this game, please ask them to sign up for a playtest here - https://playmodeltrains.com

  • If you are not on our discord, please join us there for all our latest updates - https://discord.secondquest.games

  • You can also catch our live streams on YouTube every month to get updates via our devlogs -

🙈 Also, follow our development journey through these channels:

  • Discord: https://discord.secondquest.games

  • Instagram: https://www.instagram.com/secondquest_

  • Linked In: https://www.linkedin.com/company/second-quest/

  • Website: https://secondquest.games/

  • Playtest: https://playmodeltrains.com

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