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Gigantes Ex MachinaNewsv0.1 Hotfix Patch (Updated)
In-game event

v0.1 Hotfix Patch (Updated)

Gigantes Ex Machina · published 6 Aug 2025, 05:24 UTC · build 19492678

All newsPlayers around this dateRead on Steam

Hotfix Notice

We've identified and resolved an issue that prevented progression in story missions.
Please download the latest update to continue playing normally.
We apologize for the inconvenience.

Improvements

  • Aim Assist Options Refined

    Aim assist settings have been further segmented for better usability and control.

  • Raised Minimum Sync Rate Threshold

    The base minimum synchronization rate threshold has been increased to 20.

  • Shop Price Balance Adjustment

    Prices for weapons, items, and abilities purchasable in the shop have been lowered across the board.

  • Increased Nano Data Acquisition

    The amount of nano data obtainable through regular missions and arcade mode has been increased.

  • Training Mission Failure Display Update

    In training missions that allow progression after failure, the result display now shows “Mission Pending” instead of “Mission Failed.”

  • AE-113 Aerial Balance Adjustment

    The tutorial boss AE-113 Aerial’s durability and maximum range have been reduced to improve difficulty balance based on player feedback

  • AE-113 Aerial Autocannon Upgrade Enabled

    AE-113 Aerial’s autocannon can now be upgraded.

  • Module Price Adjustment

    The starting price and incremental cost of modules have been reduced by half. (200 → 100)

  • Major Reroll Cost Reduction

    The starting and incremental cost of rerolling has been reduced to one-tenth of the original. (100 → 10)

  • Boss Kill Rewards Added

    Defeating a mission boss now grants nano data as a separate reward from mission completion.

  • New Boss Added to Arcade Desert Mission

    A new boss, T226P Tempest, joins forces with T205A Stampede for the final battle in the desert mission.

  • Homing Missile Damage and Lock-On Time Adjustment

    Homing missile damage has been reduced, and lower-level missiles now take longer to lock on.

  • Red Display for Negative Stat Changes During Sync Increase

    Negative stat changes on cards are now displayed in red when Sync increases.

  • Arcade Mode and Archives Reward Update

    Nano Crystal is now granted in Arcade Mode and after reading Classified Documents.

  • Argus Invincibility During Charge Added

    AG-52B Argus is now invincible to all attacks during its brief charging motion.

  • Heavy Units No Longer Knocked Back by Argus

    T205A Stampede, T226P Tempest, and A108 Cyclops are no longer pushed back by AG-52B Argus’s charge attack.

  • Sub-Weapon Damage and Cooldown Buff

    Damage and cooldown times for sub-weapons have been increased across the board, making them more powerful and efficient in combat.

  • Speed Modules and Hangar Customization Nerfed

    Modules affecting base movement speed and hangar customization traits have been nerfed to prevent excessive speed scaling and reduce performance gaps between units.

  • Particle Diffuser now reacts to energy attacks in Auto Mode

    The Particle Diffuser in Auto Mode now properly activates in response to energy-based attacks.

  • Missile truck location now indicated with arrows in Eastern Outpost mission

    The missile truck’s position is now marked with directional arrows on the screen in the Eastern Outpost mission.

  • Leveling up now clears nearby projectiles and grants 1 second of invincibility

    Upon leveling up, nearby enemy projectiles are cleared and the unit gains 1 second of invincibility.

  • Improved aim accuracy for low-profile ground units

    Aim assist has been refined to better target ground units with low elevation.

  • Orbital Strike Nerf

    Orbital Strike damage and duration slightly decreased.

Bug Fixes

  • Objective Overlap Issue

    Fixed a bug where triggering multiple dialogues simultaneously could cause two objectives to complete at once.

  • Arcade Mode Reward Bug

    Resolved an issue where Arcade Mode failed to grant rewards. The result screen showed the reward animation, but no actual currency was added.

  • No Rewards After Retrying with Deleted Save File

    Fixed a bug where rewards were not granted even after retrying Arcade Mode with deleted save data.

  • Stampede Boundary Issue Fixed

    Fixed an issue where the T205A Stampede could cross map boundaries under certain conditions.

  • Aerial Scope Screen Drift Fixed

    Resolved a bug where the screen would drift downward while using the AE-113 Aerial scope.

  • Aerial Railgun Firing Direction Fixed

    AE-113 Aerial's railgun no longer fires straight regardless of target position.

  • AG-52B Argus Resistance Value Bug

    Fixed an issue where AG-52B Argus had abnormal resistance values applied.

  • HX-09A Skyhawk Durability Restoration Bug

    Fixed a bug where HX-09A Skyhawk’s durability was restored to 100% during battle in Arcade Mode.

  • Double Right-Click Required to Go Back After Battle

    Fixed an issue where users had to right-click twice to return after a battle ended.

  • Aim Assist Targeting Error

    Fixed an issue where the aim assist system targeted units hidden underground and not attackable.

  • Voice Mute Dialogue Cutoff Issue

    Fixed an issue where muting voice caused dialogue to be cut off prematurely.

  • Game Freeze on Initial Save File Creation

    Resolved a bug where the game would freeze when creating a save file for the first time.

  • Rocket Launcher and Plasma Cannon Delay Removed

    Removed the startup delay for Rocket Launcher and Plasma Cannon.

  • Boss/Elite Kill Count Not Displaying

    Fixed an issue where boss and elite kills were not properly displayed in the post-battle results screen.

  • Infinite Firing of Artillery Support and Orbital Strike

    Fixed a bug where Artillery Support and Orbital Strike would fire endlessly if the caster was stunned during activation.

  • Enemy Homing Missile Repeated Firing Attempts

    Fixed an issue where enemy units using Homing Missiles attempted multiple launches after losing their target.

  • Sliding After Air Unit Crash Fixed

    Fast aerial units no longer slide across the ground after crashing.

  • Booster Module Application Issue

    Fixed an issue where booster-related modules were not applied correctly.

  • Tactical Ballistic Missile Reload Issue

    Fixed an issue where tactical ballistic missiles did not reload immediately after use.

  • Animation Persistence After Enemy Defeat

    Fixed an issue where enemy units continued to play animations even after being defeated.

  • Plasma Cannon Explosion Failure at Close Range

    Resolved a bug where the Plasma Cannon failed to trigger explosions when fired at extremely close range.

  • Rocket Launcher Trajectory Error

    Fixed an issue where the Rocket Launcher would fire directly at airborne units instead of the targeted impact point, causing frequent misses. The Rocket Launcher now fires toward the designated ground impact location rather than directly at the enemy unit.

  • Enemy spawn issue in the tutorial mission

    Fixed a bug where enemies failed to spawn at the beginning of the Tutorial mission.

  • Projectile freeze issue in Eastern Outpost mission

    Fixed a bug where allied projectiles would sometimes freeze mid-air in the Eastern Outpost mission.

If the issue persists, please try deleting your save files located at:

C:\\Users\\<YourUsername>\\AppData\\Local\\GigantesExMachina\\Saved\\SaveGames

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