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Gigantes Ex MachinaNewsPatch Notes
Game update

Patch Notes

Gigantes Ex Machina · published 28 Sep 2026, 22:20 UTC

All newsPlayers around this dateRead on Steam

Following the feedback and reports we received after the recent Endless Mode update, we have released a hotfix patch.

In particular, based on feedback that the other Gigas were underperforming compared to the Argus, we have increased the performance of several weapons.

Patch Notes

Primary Weapon Balance Adjustments

  • Assault Rifle

    • Damage: 20 → 30

  • Shotgun

    • Double Barrel

      • Significantly increased the number of pellets.

  • Anti-Tank Gun

    • Damage: 300 → 400

  • Bazooka

    • Damage: 200 → 300

    • Reload Time: 2.6s → 2.4s

    • Effective Radius: 12 → 15

  • Beam Rifle

    • Reload Time: 2.4s → 2s

  • Autocannon

    • Damage: 20 → 30

  • Burst Rifle

    • Damage: 20 → 30

  • Marksman Rifle

    • Damage: 150 → 200

    • Critical Chance: 15% → 20%

  • AA Flak

    • Canister Shot

      • Increased the number of pellets, while reducing Accuracy and Damage.

      • Canister Shot was originally designed to fill a role between a shotgun and a rifle. However, following the increase to the AA Flak's base Damage in the previous update, it ended up performing significantly better than intended. We have adjusted its balance to better emphasize the characteristics of Canister Shot while keeping its overall performance at an appropriate level.

  • Rocket Pod

    • Effective Radius: 12 → 15

  • Panzerschreck

    • Damage: 180 → 300

    • Reload Time: 1.6s → 1.4s

    • Effective Radius: 12 → 15

Secondary Weapon Balance Adjustments

  • Magnum Hand Cannon

    • Damage: 180 → 200

Enemy Unit Balance Adjustments

  • Suicide Drone

    • Reduced the duration of its Magnetic Field Generator and Particle Diffuser.

  • Flamethrower Drone

    • Reduced its Effective Range.

  • Howitzer

    • Reduced its Durability and Damage.

  • Mass-Produced Gigas

    • Reduced its Durability.

We are also aware of the various suggestions you have shared, including ways to make use of remaining Sync Rate after reaching the maximum level, rerolling Stage Cards and Combat Modifiers, and leaderboards. We are also reviewing the bugs that have been reported.

However, some of these features will require additional development time to implement, and we appreciate your understanding.

More from Gigantes Ex Machina

Other announcements

All news
In-game event19 Sep 2026Endless Mode UpdateHello, Animas. In this update, we’ve added Endless Mode, a new game mode that many of you have been consistently requesting. Take on an endless series of stages, battle enemies that grow stronger as you progress, and make new choices at each stage to shape how you approach each battle. Alongside this, we’ve also added a new mission to Arcade Mode and carried out additional optimization work. Yo…In-game event15 Jul 2026Unreal Engine 5.8 Migration and Optimization WorkHello, Animas. In this update, we migrated the game’s foundation from Unreal Engine 5.3 to Unreal Engine 5.8, and carried out overall performance and optimization work. In particular, we reviewed the processing methods for graphics effects and rendering-related elements in order to help reduce GPU load in situations where many effects and units are processed simultaneously during combat. Since…In-game event12 Jul 2026Control Improvements and New Weapons UpdateHello, Animas. Following the previous Memory Chip system update, we are greeting you again after a relatively short time. This update introduces the long-requested automatic firing feature for Primary Weapons, along with several control convenience improvements, new status effects, and new exclusive weapons. You can find the main details of this update below. Update Details Primary Weapon Auto…