
Following the feedback and reports we received after the recent Endless Mode update, we have released a hotfix patch.
In particular, based on feedback that the other Gigas were underperforming compared to the Argus, we have increased the performance of several weapons.
Primary Weapon Balance Adjustments
Assault Rifle
Damage: 20 → 30
Shotgun
Double Barrel
Significantly increased the number of pellets.
Anti-Tank Gun
Damage: 300 → 400
Bazooka
Damage: 200 → 300
Reload Time: 2.6s → 2.4s
Effective Radius: 12 → 15
Beam Rifle
Reload Time: 2.4s → 2s
Autocannon
Damage: 20 → 30
Burst Rifle
Damage: 20 → 30
Marksman Rifle
Damage: 150 → 200
Critical Chance: 15% → 20%
AA Flak
Canister Shot
Increased the number of pellets, while reducing Accuracy and Damage.
Canister Shot was originally designed to fill a role between a shotgun and a rifle. However, following the increase to the AA Flak's base Damage in the previous update, it ended up performing significantly better than intended. We have adjusted its balance to better emphasize the characteristics of Canister Shot while keeping its overall performance at an appropriate level.
Rocket Pod
Effective Radius: 12 → 15
Panzerschreck
Damage: 180 → 300
Reload Time: 1.6s → 1.4s
Effective Radius: 12 → 15
Secondary Weapon Balance Adjustments
Magnum Hand Cannon
Damage: 180 → 200
Enemy Unit Balance Adjustments
Suicide Drone
Reduced the duration of its Magnetic Field Generator and Particle Diffuser.
Flamethrower Drone
Reduced its Effective Range.
Howitzer
Reduced its Durability and Damage.
Mass-Produced Gigas
Reduced its Durability.
We are also aware of the various suggestions you have shared, including ways to make use of remaining Sync Rate after reaching the maximum level, rerolling Stage Cards and Combat Modifiers, and leaderboards. We are also reviewing the bugs that have been reported.
However, some of these features will require additional development time to implement, and we appreciate your understanding.