Hello, fellow survivors.
This is the ZOMVIRUS development team.
Today, we're announcing major overhauls to the gun control system, which has been a long-standing topic of user feedback.
As this is an element that determines the feel and immersion of combat, we've meticulously reviewed each aspect based on your feedback.
We're currently working on a major overhaul to ensure a more immersive and stable combat experience in the VR environment.
1. Improved Gun Control Sensitivity and Shake
One of the most frequently reported issues we've received is feedback like, "My hands shake even when I'm quiet, making it difficult to aim," and "When I add a gun, it becomes too much fun and breaks the immersion."
Issue:
- Previously, unnecessary shaking of the hand and gun even when standing still made aiming difficult and inconvenient.
Solution:
- This revision improves hand position stability, ensuring the gun remains naturally stable even when standing still.
- We've reduced unnecessary gun shaking in VR environments, allowing for smoother, more precise firing.
2. Improved Gun Grab System Flexibility
We received feedback that the previous system felt unnatural, with players experiencing awkward gripping of the gun, their hands flicking when gripping it with both hands, and inaccurate loading.
The following improvements have been made to provide a more natural and flexible control experience.
Improvements:
- The grab points have been completely redesigned to more intuitively grasp various parts of the gun, including the handle, magazine, and slide.
- We've reduced the apparent stuttering when firing with both hands, allowing for a smoother grip.
- Improved magazine ejection and reloading methods have enhanced the physical response when grabbing and reloading the magazine, providing a more realistic feel for the actual weapon.
3. Firearm Recoil Renewal
We received feedback that the recoil felt too strong or unnatural when firing firearms, resulting in a lackluster shooting experience.
In response to this feedback, we have adjusted the recoil values and recoil animations for all weapons to be more realistic.
Improvements:
- We are currently applying recoil that matches the unique characteristics of each weapon, such as pistols and rifles.
- We have improved the reaction time and position return speed of the hand recoil after firing, providing a more realistic impact feel.
4. Planned Introduction of Two-Handed Pistol Grab Feature
- Currently a feature in internal testing, we plan to officially introduce two-handed pistol grab functionality in the next update.
- We are currently in the final testing phase and will be introducing it soon in an update.
At ZOMVIRUS, your feedback is of the utmost importance to us.
We will continue to make steady improvements to further enhance the immersion and realism of gameplay.
Please report any bugs or suggest improvements through the official Discord or Steam message boards.
Thank you.
The Dream of the ZOMVIRUS Development Team