Hello Cosmorists!

This was the month of v 0.1.5, or the On the Defensive update, alongside some other changes!
Cosmorists OST
Although I haven't been uploading the game's soundtrack every day lately, as doing the same thing with different tracks can get rather repetitive, I'm almost done with uploading the game's soundtrack. It's expected that the remainder of the tracks will be uploaded on the YouTube channel sometime next month at this rate!
Technical implementation of shields (Math involved!)
When a player gets damaged, a variable, which I'll call , is calculated with this formula below, with m as a constant, and x is the total armor of the player:

will always be a value between 0 and 1, and the armor always has a minimum value of 0. Once is calculated, the damage taken by the player is multiplied by .
E.g. The player gets 80 damage, and has 50 armor. is calculated to be 0.571, whose product is 45.71. Its rounded up to 46, and the player receives 46 damage as a result. Here's a graph displaying the relationship between and armor:
