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CosmoristsNewsLatest in Cosmorists - Mar 2025
Community

Latest in Cosmorists - Mar 2025

Cosmorists · published 31 Mar 2025, 17:15 UTC

All newsPlayers around this dateRead on Steam


Hello Cosmorists!

This month brought another biome-based update for the desert caves! Some progress was made on adding maps, but I still have a ways to go before it's implemented into the game

    Unexpected saving bugs


      As I playtested the game myself, some more bugs relating to saving the game were still present, which led to v 0.1.2.2 and 0.1.2.3, and that postponed my attempt to add a map into the game.

    Map implementation attempt


      When I did attempt to implement a map, the technical challenges of implementing it weren't nearly as enjoyable. This is usually the outcome when I attempt to implement something that's challenging to do so, and has always been the case with some major challenge throughout the game's development history. This then made me work on another part of the game that I enjoy more, such as adding themed content to biomes that are still empty in content at the moment.

    Map progress


      So far, this is the progress I've made on the map!

      Those gray blobs are rocks, the light-green ones are the rocks in the jungle, and that green wall is mostly vegetation, trees, and other jungle tiles.At this point, the frame rate drops to around 20 FPS when it's opened, and there are many map bugs that needs to be worked out, so some optimization is needed before an update that adds maps will be launched.


    Desert cave update


      Sometime after attempting to implement a map, and not making nearly as much progress in it as I'd hoped, I decided that updating another biome lacking content was the way to go, and the desert caves were the next best option.

      Where the ideas come from


        It was more challenging to come up with ideas for this biome, as I wanted to limit plant life for this biome to maintain the theme of this biome as dry and relatively barren compared to the lushness of the taiga, verdant, and jungle caves. At the same time, I also wanted this biome to be worthy of exploring, hence, arid crystals, cracked sandstone stalagmites, and some gadgets and tools focused on high temperatures and melee damage were added here.


    Creations / Media


      Just like last month, there isn't much to show in this category relating to the game, but I was told of another obscure indie game that's fairly similar to Cosmorists that you might like!


https://store.steampowered.com/app/1263170/Starseed/


      It's called Starseed, sharing many similar mechanics to Cosmorists, such as planetary exploration, but also some differences, such as farming and being more story-based! Just wanted to share this game in this section for those wanting to play a similar game in case you're bored with this one :)

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Community29 Sep 2026Latest in Cosmorists - Sep 2026Hello Cosmorists! The technical month After a year of distance, I'm coming back with a fresh perspective on the game that I otherwise wouldn't have gained if I forced myself to keep on working on the game this whole time. A lot of it is on the game's code. The code refactor The game's code has been refactored before, many times. This refactor however is more system-based, and much larger in sco…Community31 Aug 2026Latest in Cosmorists - Aug 2026Hello Cosmorists! It's been almost a full year since I last talked about what I was working on. That's on me. Side tangents Lack of action I worked on the game so infrequently lately that in some ways, I feel out of touch. Working on the same game for multiple years (since at least 2022), and having no clue what the game should be like aside from being a survival-crafting game and updating base…Community30 Sep 2025Latest in Cosmorists - Sep 2025Hello Cosmorists! It's been a while since the last time I did this. I've been working on the game a lot less lately due to a lack of energy and lack of direction for where this game should go largely in August, hence, why I didn't post anything that month, as there wasn't much I've done. This month however, I did do a lot more this month than the last. I still have yet to migrate Aquatica's con…