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Dark ForesterNewsBeta released
Game update

Beta released

Dark Forester · published 24 Dec 2016, 21:55 UTC

All newsPlayers around this dateRead on Steam

Patch notes:


- Alpha progress has been reset.
- Engine updated from Unity 4 to Unity 5.
- Graphic performance optimized.
- Terrain textures changed.
- Upgrade system completely redesigned.
- Ogre, orcs, fences, well, forester house and Barricade can be upgraded.
- Minimap fixed and completely redesigned:
- red circle: enemies
- green circle: own units
- blau circle: own objects
- player, forest building and traps use icons on minimap.
- All 'Drag And Drop' problems and issues fixed.
- Camera uses new graphics filters, graphics is darker now.
- Pathfinding for enemies added.
- Enemy healthbar reworked:
- During the fight you can redrop 3 times your units.
- Infromation added below the units healthbar.
- Boss special skills under healthbar added.
- Healthbar names fixed.
- Light points like windows, latern, torch react on darkness.
- Forest skills added.
- First chicken skill added.
- max. Character level is 7 (until february 2017)
- Player can not only upgrade some objects and units, also ist possible to sell any object.
- First 20 Waves redesigned.
- New sounds were added.
- Waves are harder now (hardcore)
- Game is also hardcore.
- Hardcore rules reworked:
- Player dead(Level 7+)= - 2 level (Remember your character lose levels, but waves will not reseted)
- Player dead(Level 6)= - 1 level.
- Player dead(Level <=5)= nothings happend.
- Forester House destroyed = game over, game automatically restarts.
- Trees counter < 30 = game over, game automatically restarts.
- Egoshooter/3d perspective: Sound is no more loud.
- Egoshooter/3d perspective: Use new graphics filter.
- Environment graphics updated and redesigned.
- New forest environment added:
- birds added.
- grass added.
- butterfly added.
- animated dead trees added.
- enemy trees added.
- Day period is now about 10 min. Day-Night-Day about 20min.
- Any wave resets day time.
- New vortex trap added: use against big enemy object like flying ships. Trap can be redroped during fight.
- Enemy towers as waves added.
- Enemy flying ships as waves added.
- Werewolf and demon bosses as waves added.
- Enemy villages as waves added.
- Enemy Graveyards and Portals added.
- Cleaner fixed, short text added.
- Shaman function was reworked.
- Forest is now looks like a Dark Forest and not like a Forest on the Beach.
- UI completely reorganized.
- Supply added in right panel.
- Magic Shop was deleted from the game. All objects from magic shop are now part of the left UI panel.
- Drag And Drop UI information reworked.
- UI / UX reworked.
- Dungeon Portal and Portal was deleted from the game etm. (Dungeon features and dungeon portal comes in Februar)
- Missions, Goblin Dreams, Tasks, PvP, Garrizons, World Events not in Beta etm.
- Tutorial deleted (After release: tutorial, pvp, dungeons, portals and main forest are part of a big history)
- Options: some graphic filters not available now.
- Options: Hotkeys simplified
- Units descriptions changed.
- Traps descriptions changed.
- Objects descriptions changed.
- Buildings descriptions changed.
- Over 100 bugs fixed.

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Community11 Jun 2021The Dark Forester legacy has been released!Game update21 Dec 2018Patch 2.0The engine migrate from Unity 5.4.1 to Unity 2018.2.16 · The design reworked and migrate from Unity OnGui to Canvas. · Thanks Canvas redesign the FPS was improved considerably. · Patch size 1.9GB From Developer to community: The UI has been redesigned to improve the quality of the game. In addition, the new design will allow me to add new main (playable) characters to the game. Now I am working…Community11 Oct 2018Dark Forester: Invasion (Patch 2.0 coming soon this year)New melee playable character, reworked ui, fixed cpu and frame rates problems, flying insels and much more...