Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
OBEYNewsOBEY 37r7 - maintenance patch
Game update

OBEY 37r7 - maintenance patch

OBEY · published 7 Nov 2015, 10:05 UTC

All newsPlayers around this dateRead on Steam

You may notice an update that came in
This one is mostly server side fixes to address various issues with the AI that were identified after stretching them out in the real world :)

Here are the change notes:

  • Bots now sometimes announce when they are disobeying
  • implemented bot randomness, which can be set to make the bots very derpy or not
  • added ability to use Tiled rectangles named "safe" to mark areas robo AI should not warn or penalize bunnies for being in
  • added ability to use Tiled rectangles named "kill" to mark areas robo AI should automatically kill bunnies if spotted in
  • reduced probability of bots getting stuck in terrain
  • fixed bug where hiding behind cover did not properly hide from robo AI
  • fixed bug where noAI zones would not properly cull away the ai nodes
  • fixed bug where robo AI would not destroy corpses near feed box
  • fixed bug where robo AI would sometimes look out into space
  • fixed bug where robo AI would sometimes stop looking around
  • fixed bug where robo AI would sometimes keep looking at the same irrelevant spot
  • fixed bug where robo AI would only use full autopay
  • fixed various other minor AI bugs and imporovements
  • map tweaks related to AI behavior
  • ai uses less cpu than before
  • More from OBEY

    Other announcements

    All news
    In-game event21 Jul 2020OBEY version 1.02 has been released!Hi Everybody! I am happy to announce the latest update to OBEY! I've been working hard to get this game to a nice polished state. Here are some notable changes that have been added: Voting! In this update, a voting feature has been added . You can now initiate a VOTE for a number of things: * /voteRankingOff start vote to not rank the current match (this is so you can screw around on a ranked s…In-game event26 May 2020Stats! Achievements! Leaderboard!Hi everybody! OBEY's first post-release update is ready! Some of you may not know that OBEY 1.0 has been tracking many of your gameplay stats! Yes, your subversions, your epic wins, and your terrible terrible backstabbing corpse deliveries among many other things: Some on my screenshot here are '0', these will be properly tracked from the current release forward. The main menu screen will have…Major update12 May 2020OBEY leaves Early Access!Wow, we're finally here. OBEY was in Steam Early access from May 21, 2015 to May 12, 2020. Five years. I took a look at the dates of the files in the build to see when the first ones were created. The first test build is dated November 12, 2013. The oldest file in the build is from April 1, 2013. It's been one hell of a long road ! THANK YOU to all of you who have shared it with me throughout t…