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OBEYNewsStats! Achievements! Leaderboard!
In-game event

Stats! Achievements! Leaderboard!

OBEY · published 26 May 2020, 15:54 UTC

All newsPlayers around this dateRead on Steam

Hi everybody!

OBEY's first post-release update is ready!

Some of you may not know that OBEY 1.0 has been tracking many of your gameplay stats!
Yes, your subversions, your epic wins, and your terrible terrible backstabbing corpse deliveries among many other things:


Some on my screenshot here are '0', these will be properly tracked from the current release forward.
The main menu screen will have some mini stats in the upper right hand corner, click on them to see your full stats like this.

Leaderboard!


You may have noticed that on the right there, there is a leaderboard!
Yes, OBEY will now have RANKED SERVERS! Don't be intimidated though, as with every type of rating system ever devised, this one will have it's quirks. OBEY's rating system is a modification of the Elo System used by many chess ranking organizations. Think of it as a rough approximation of skill, as indicated by your Skill Rating stat. Over time it is designed to identify the best players in the community (or among you and your friends)! (A friends-only display option will be coming next release ːbunnywinkː)

How do you get the top ranks?


Every player starts with a base skill rating of 1000.
Here are some tips if you want to get to the top:

    Do:

  • Beat other players with higher or similar ranking to yours.
  • Win matches against human players.

    Don't:

  • Lose to players with a lower skill rating than you.
  • Lose to bots.
  • Abandon a match after playing for more than 5 minutes on a ranked server.
  • Give up in the middle of a match. Fight to the end for placement! OBEY is notorious for upsets!
  • Not play for a long time (you will be taken off the leaderboard, but your Skill Rating is always preserved for when you return).

    Things that won't affect your skill rating:

  • Playing on a server that is not ranked. (Ranked servers say RANKED: Yes in their description)
  • Playing in matches with less than 4 human players
  • Playing in a match in which you finished but participated less than 3 minutes. (as a player)
  • Spectating
  • Your score or your behavior during the match. The only thing that counts is your placement at the end.


Some more tips and notes:
Beating bots and new or players ranked lower than you won't hurt your rating but will not help very much. Being a very experienced player (having higher total rounds) will cause your skill rating to be less volatile. An 'unestablished' player's skill rating is subject to higher changes from wins/losses. Winning or losing against them will affect other player scores less as well. If you want your score to be volatile as a new player's would until you reach a "correct" plateau, you can reset your stats, described at the end of the post.
Placement matters. When a match ends, the scoring is really a tally of all against all - you 'won' against those ranked below you and 'lost' against those who ranked above you in that match.
Once you join a server it is a good idea to decide within the first few minutes whether you want to play this one out. If you think it's a lost cause to join at that point in the match, spectate until the next match (map switch voting will come very soon).
Finally, not playing for 1-2 months will drop you from the leaderboard. This is to prevent the 'protection' of a high skill rating by not playing.
So there is no point in protecting it. Just play on, and let the dropships fall where they may.
Speaking of that... now is the time to rank #1 since the leaderboard is totally empty and everyone is at 1000 skill rating!! ːbunnywinkː

Statistics


Some of the stats had bugs and were not tracked properly in 1.0, or were just added in this build, so they will start at 0 as of this build and won't perfectly reflect angle of progress. For example corpses delivered was tracked, but not total corpse damage. This means that those stats together may not be super meaningful. If this bothers you, you can reset your stats as described below. Here are all the stats that will be tracked as of 1.01, but were not tracked in 1.0:


    Stats recorded starting today:
  • Total Corpse Damage Caused
  • Total Corpse Damage Received
  • Average % of bunny time wearing a collar (this is based on last 5 games only)
  • Average % of bunny time in drop ship (this is based on last 5 games only)
  • Laser Walls Placed
  • Total Bunny death count while in Robo
  • Average bunny deaths/kills per robo reign (this is based on last 15 reigns)
  • Global total of bunny deaths (this is based on everyone's total bunny death count while in robo)
  • Skill RatingFurther, some stats and achievements are ONLY tracked if 'minPlayers' on a server is met (4 human players by default), here are the stats/achievements that will only be recorded/achieved if minPlayers is met:
  • Your first win achievement
  • Obedience win achievement
  • Domination/Dominated achievements
  • Clean Win achievement
  • Cheap! and TLC Ultimate Cheapskates achievements
  • robo wins / bunny wins stat
  • second placements stat
  • third placements stat
  • games lost stat
  • total games played stat
  • total score earned stat
  • recent score earned stat
  • average placement stat and recent average placement stat
  • % of time collared stat
  • % of time in dropship stat
  • Skill Rating

Resetting your stats:
If for some reason you want to reset your stats, or erase your achievements, or if you have gone too far below in your Skill Rating and want to start from 1000 again, once you are on a server you can use the commands:
/resetSteamStats
/resetSteamStatsAchievements

(note Steam does not allow a way for a player to reset achievements without resetting stats too. my guess is because many of Steam achievements are based off of the stats)

Achievements


32 new achievements have been added to this build for a new total of 50!
My general approach has been to make the 'grindy' ones hidden achievements that you will unlock by playing a lot (mostly ːbunnywinkː). The visible ones are things that might be tried for.
There will be many more to come!!!

Change to corpse damage:


Finally, one thing I want to mention is that I modified corpse damage a little bit in the build coming forward.
Corpsing is fairly balanced I think, but I thought is a bit underpowered (last week someone snuck in a triple corpse hit on me, and although I was very much hurt, I should have been devastated).
I upped corpse damage, accordingly:
head: was 1000 is now 1500
body: was 1000 is now 1500
full corpse: was 1500 is now 2000

Bug with the tutorial text is off the screen:


Some of you have experienced a bug where the tutorial text is off the top of the screen. My code fix failed for this, but after this released was pushed out, a fellow player found a temporary fix for it:
In your Windows display settings go to Scale and Layout > change size of text, apps, and other items and set it to 100%. Higher than that could cause the GUI system to get confused and place it off of the screen.

Enjoy!
-dez

As usual, below is the official changelist!


    v 1.01r1
  • added /cancelrecord and /cancelstats mod commands that can turn a regular match into an unranked match
  • changed server reading of player debt limit to always read in a negative value, ie: -abs(settingsValue)
  • fixed bug where skill rating and ranking were not logged
  • fixed bug in average time % wearing collar display
  • fixed bug in average time % in dropship display
  • fixed bug Clean Win achievement only possible if you win as robo against minplayersv1.01r0
  • added stats and top scores preview to main menu if steam is connected
  • added stats and top scores display window
  • added steam statistic: % of bunny time with collar
  • added steam statistic: % of bunny time in dropship
  • added 32 MORE Steam Achievements (now 50 total!)
  • added 'ranked server' to the server descriptions yes/no
  • added 'current highest score' to the server description. example: 1234/10000
  • added mouse interpolation option (only affects bunny controls)
  • added additional server logging to allow nodecraft to track players coming in/out
  • added command confirmations to /allmute and /allunmute commands
  • changed corpse head damage from 1000 to 1500
  • changed corpse body damage from 1000 to 1500
  • changed full corpse damage from 1500 to 2000
  • changed tributary map. It now is a little bit harder for robo due to added cover near the drop area
  • fixed issue with steam interfering with running a server out of the game build directory.
  • fixed bug where mouse could incorrectly disappear when using menus in the tutorial
  • fixed bug (attempted, can't replicate) where tutorial message window could be off screen depending on resolution
  • fixed bug (attempted, can't replicate) where main menu could be off screen depending on resolution
  • fixed bug where corpse damage taken wasn't being tracked.
  • fixed bug where corpse damage received wasn't being tracked.
  • fixed bug where laser wall placement stat not being tracked
  • fixed bug where deaths during current reign was not being tracked
  • fixed bug where 'reset' in controls options did not reset the controls GUI after reset
  • fixed accept/cancel buttons on menu buttons being too small for some translations
  • updates to translations
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