Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Hack 'n' StackNewsVisual Feedback : Making understandable chaos🤪
Community

Visual Feedback : Making understandable chaos🤪

Hack 'n' Stack · published 26 Mar 2026, 20:42 UTC

All newsPlayers around this dateRead on Steam

Hey Stackers!We wanted to share with you some of the early and new visuals used to help you learn about the different game mechanics. While we are still aiming for a wacky ambiance, we also want the tower defense aspect to be easy to learn for more casual players.The arrows on the floor are a good example. While we wanted players to understand that they show the enemy’s path, we also wanted them to blend in rather than be too obvious. The first version of these arrows was very loud. There are only two enemy paths in our demo level, and the visuals were already competing with other game elements. While we do need to know the enemy’s paths to plan our strategy, we don’t need to see them as prominently as other elements like turrets or resource points. The final version is much cleaner and keeps the essentials.Another important feature of the game is the crafting table. We needed players to understand what they have (their inventory) and what they need (which resources to collect). Many iterations were made to find the right interface. The balance between too much and not enough was hard to achieve. We don’t claim to have the best crafting interface of any game, but we have the best one for our game at the moment.Lastly, we have the game HUD. We had to include the objectives to complete, the enemy waves to beat, the emitter’s remaining lives, and the time between the construction and defense phases. We needed those elements to be presented in a clear and simple way. Our designer came up with a clever idea for the multiplayer mode: the lines splitting the screen could serve as the enemy wave timer. All the other information would be displayed in the center of the screen for all players. It is therefore easy to access quickly to a lot of information.Thanks for stacking with us — see you in the next devlog!— The Hack 'n' Stack Team 💙

More from Hack 'n' Stack

Other announcements

All news
Announcement19 Aug 2026It's THE date!Hey Stackers, We've worked very hard on getting you Hack 'n' Stack ready to rolll and we will be releasing it on September 24th . We're launching it on Steam (PC) and Nintendo Switch. It was a first for the Hack 'n' Stack team to release on Nintendo Switch so the setup of the stores, the Lotcheck and all that jazz took longer. We wanted to release both platforms at the same time so you can enjo…Community28 Jul 2026Lag issuesHi Stackers, Our team is actively working to stabilize the game for launch. We’re aware that some of you are experiencing lag. No worries, we’re on it. We’re aiming to have the lags resolved by launch, but there’s a chance we may need to push a patch shortly after release to fully iron things out. As always, if you experience lags or other, start a discussion in the Community tab of the game. L…Community15 Jun 2026Steam Next Fest is now!Hey Stackers! The Kingdom is under threat — and things are moving fast. This week, we’re excited to share two big steps forward for Hack ’n’ Stack. First, our brand-new teaser trailer is out! It offers a quick look at our unlikely heroes facing an invasion of goopy enemies and captures the chaotic, fun spirit of the game. Huge thanks to the amazing Asylum team for bringing this trailer to life.…