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Astro ColonyNewsCURVED CONVEYOR BELTS, WATER SENSOR!
In-game event

CURVED CONVEYOR BELTS, WATER SENSOR!

Astro Colony · published 26 Jun 2025, 23:59 UTC · build 19016846

All newsPlayers around this dateRead on Steam

Hey Colonists!The game just received another big update with an improved look of some 3D models like conveyor belts, new generation systems, and gameplay mechanics such as water sensors.

In addition, I've been able to iron out some recently reported issues!

CURVED CONVEYOR BELTS

New, improved conveyor belts are finally part of the game.

It wasn't straightforward, since the entire interpolation system for resources had to be rewritten. All resources are now following the rotation of each curve or a slope.

Many rotation corrections had to be made to match resources pushed out from containers or transferred to another station via docking station.

LOGIC SIGNALS WITH UTILITIES

It is now possible to detect water level in a water tank, electricity efficiency in the network, or gas level in gas containers.

Utility signals are sensed automatically when selecting a device. The system recognizes the type of device and creates a signal for water/electricity/gas. That signal can be suppressed by custom resource pick.

FIXES & IMPROVEMENTS

Thanks to you guys, I've been able to reproduce and fix many existing issues.

  • It is now possible to set the 300 FPS setting

  • Many devices are now allowing to navigate flying bots through them

  • The terrain is no more blocking selection, so it's way simpler to select objects on the surface

  • Box Voxel Tool no longer allows removing large volumes of voxels, it is possible only in BP

  • It is now possible to migrate AIs that are busy

  • Transport bots are now showing delivery status

  • Migration is now preventing from having incorrect states or AIs stuck

  • All astronauts are having new hairs groom config, should prevent crash and increase performance

  • Fixed transport bot problem that would try to get into removed device to pick required resource

  • Fixed issue where removed devices on the planet could leave utility symbols (electricity, water)

  • Fixed issue where loaded devices (mine, farm) would not consume electricity

  • Fixed issue with incorrect orientation of Box Selection Tool

  • Fixed issue that invalid path bot would not use newly created valid path

  • Fixed multiplayer issue that vehicle cost would be different on a dedicated server

GAME DISCOUNT

The game is currently participating in the STEAM SUMMER SALE and is offering the highest discount ever (50%). It's the perfect moment to grab the game and try it out or play it together with your friends!

Please don't forget to join Our Discord community to let me know about your Astro Colony wishes ;)https://discord.com/invite/EFzAA3w

Thank you for your support!
Tefel (Terad Games)

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Major update13 Sep 2026MULTIPLAYER EXTRA CAREHey, Colonists! In this major update finally multiplayer gets a proper care with more than 10 additional features that should make it a solid experience from start to finish. There are also some cool changes that are affecting single player as well, so check all changes below! Also, to all the players who left negative reviews because of the multiplayer state, please check it again and see if e…Community19 Aug 2026The multiplayer is getting a major update - testing openHey, Colonists! If you are following our Discord, you probably know that my focus went to improving multiplayer so it\'s fully playable even with a rough Internet connection. I spent the last 3 weeks making every system in the game bulletproof and fully reliable even with 500 ms delay or 25% packages being lost In the post, I want to share progress and let you try it out with a custom branch. T…Game update9 Jul 2026Improvements & fixesHello Colonists! There was a small update today. Please check the the changes below. Water stops crafting when the water tank is full! No more wasting ice cubes! Gas rigs will also stop if there is no capacity in the gas tanks. When a new gas tank is created or gas is consumed, they will resume extraction. Radar no longer requires titanium rods, since titanium is obtained in the further stages…