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MEMORIAPOLISNewsCHANGELOG - New beta update (v1.5.313)
Community

CHANGELOG - New beta update (v1.5.313)

MEMORIAPOLIS · published 16 Apr 2026, 16:00 UTC

All newsPlayers around this dateRead on Steam

Hello builders,

A new beta build (v1.5.313) is live!

This update focuses on balancing, improving systems (negotiations, politics, UI), and polishing a lot of details across the game. 

We’ve also added Steam achievements and continued refining the overall experience based on your feedback.

Here is the changelog:

 General

  • Achievements: add 40 achievements

  • Age Transition: remove negotiation impact in legacy panel

  • Event: fixed event Commemoration

  • Rampart: fixed it was possible to select elements inside a rampart in construction when creating a new rampart

  • Stocks: Keep stock when upgrading function

  • Selection: added construction time warning when selecting a Wonder

Balancing

  • Balancing: balanced some cultural character costs

  • Balancing: changed negotiation base offer

  • Balancing: increase prices in Industrial Revolution

  • Balancing: reduce difficulty in Easy mode

  • Balancing: Shorten council duration

  • Balancing: Reduce workers for remparts

  • Balancing: Added grievances to some events

  • Balancing: objective Eiffel Tower (produce resources)

Construction

  • Construction: fixed workers were not properly removed during production and cultural building evolution

  • Construction: unlock the next building in the tree when constructing a mixed building

  • Construction: fixed more case of water buildings being submerged

Cultural Characters

  • Cultural character: new effect reduce rampart construction cost

  • Cultural character: new effect reduce construction time

  • Cultural character: new effect add more storage to warehouse

  • Cultural character: new effect increase city migration

  • Cultural character: new effect unlock trade route

  • Cultural character: new effect cancel law proposal

Negotiation & Factions

  • Negotiation: faction now gives cultural character of their culture when the player give them the advantage

  • Negotiation: the starting point of a negotiation will now be the starting point for the impacts

  • Negotiation: allow to exit a negotiation without cancelling it

  • Negotiation: the proposal will now be automatically accepted at the end of the timer without triggering a negotiation

  • Notification: the negotiation notification will now allow the player to accept the proposal as is with no direct impacts (trust, feelings, cultural character) or to enter the negotiation

  • Notification: add all details of the proposed exchange in the negotiation notification

Politics

  • Political weight: has been removed, replaced by faction population in elections

  • Politics: corruption cost now take remaining percentage into account

Objectives

  • Objectives: some objectives could be considered completed upon the completion of another

UI & UX

  • UI: improved save slots

  • UI: added a mention if a faction is a political authority in their tooltip

  • UI: visual improvements to the "pause" view of buildings in Prutaneion and Warehouse Manager

  • Confirmation: fixed ensure game is paused when a confirmation popup is opened

  • Popup Message: fixed 'Next Age' popup was displayed when building a Wonder floor

Stats & Progression

  • Stats: fixed max service building count was 25 instead of 24

  • Stats: fixed unique cultural building evolution were not counted

  • Save: fixed objectives stop faction negotiation was not saved

  • Save: fixed know-how were not properly added to mixed cultural buildings

Events

  • Events: fixed some events could show trust between factions instead of between player and faction

Buildings

  • Horreum: show downtown when resource filter is used

  • Library: fixed know-how localization

Rendering & Visuals

  • Rendering: improved depth in rain VFX

  • Rendering: fixed freecam rendering was not matching base camera

  • Rendering: added population around objects in districts

  • Rendering: improved objects in district height to better match to the map

  • Rendering: rampart level 1 are now higher

Ruins

  • Ruin: fixed crash when repairing a ruin

The Banners & Wonders update is coming on April 28. The trailer is already live on YouTube if you want a first look!

Quick reminder: saves from the current version won’t carry over (beta saves will).

Thank you again,

–

The Memoriapolis Team

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