
Hello builders,
A new beta build (v1.5.313) is live!
This update focuses on balancing, improving systems (negotiations, politics, UI), and polishing a lot of details across the game.
We’ve also added Steam achievements and continued refining the overall experience based on your feedback.
Here is the changelog:
General
Achievements: add 40 achievements
Age Transition: remove negotiation impact in legacy panel
Event: fixed event Commemoration
Rampart: fixed it was possible to select elements inside a rampart in construction when creating a new rampart
Stocks: Keep stock when upgrading function
Selection: added construction time warning when selecting a Wonder
Balancing
Balancing: balanced some cultural character costs
Balancing: changed negotiation base offer
Balancing: increase prices in Industrial Revolution
Balancing: reduce difficulty in Easy mode
Balancing: Shorten council duration
Balancing: Reduce workers for remparts
Balancing: Added grievances to some events
Balancing: objective Eiffel Tower (produce resources)
Construction
Construction: fixed workers were not properly removed during production and cultural building evolution
Construction: unlock the next building in the tree when constructing a mixed building
Construction: fixed more case of water buildings being submerged
Cultural Characters
Cultural character: new effect reduce rampart construction cost
Cultural character: new effect reduce construction time
Cultural character: new effect add more storage to warehouse
Cultural character: new effect increase city migration
Cultural character: new effect unlock trade route
Cultural character: new effect cancel law proposal
Negotiation & Factions
Negotiation: faction now gives cultural character of their culture when the player give them the advantage
Negotiation: the starting point of a negotiation will now be the starting point for the impacts
Negotiation: allow to exit a negotiation without cancelling it
Negotiation: the proposal will now be automatically accepted at the end of the timer without triggering a negotiation
Notification: the negotiation notification will now allow the player to accept the proposal as is with no direct impacts (trust, feelings, cultural character) or to enter the negotiation
Notification: add all details of the proposed exchange in the negotiation notification
Politics
Political weight: has been removed, replaced by faction population in elections
Politics: corruption cost now take remaining percentage into account
Objectives
Objectives: some objectives could be considered completed upon the completion of another
UI & UX
UI: improved save slots
UI: added a mention if a faction is a political authority in their tooltip
UI: visual improvements to the "pause" view of buildings in Prutaneion and Warehouse Manager
Confirmation: fixed ensure game is paused when a confirmation popup is opened
Popup Message: fixed 'Next Age' popup was displayed when building a Wonder floor
Stats & Progression
Stats: fixed max service building count was 25 instead of 24
Stats: fixed unique cultural building evolution were not counted
Save: fixed objectives stop faction negotiation was not saved
Save: fixed know-how were not properly added to mixed cultural buildings
Events
Events: fixed some events could show trust between factions instead of between player and faction
Buildings
Horreum: show downtown when resource filter is used
Library: fixed know-how localization
Rendering & Visuals
Rendering: improved depth in rain VFX
Rendering: fixed freecam rendering was not matching base camera
Rendering: added population around objects in districts
Rendering: improved objects in district height to better match to the map
Rendering: rampart level 1 are now higher
Ruins
Ruin: fixed crash when repairing a ruin
The Banners & Wonders update is coming on April 28. The trailer is already live on YouTube if you want a first look!
Quick reminder: saves from the current version won’t carry over (beta saves will).
Thank you again,
–
The Memoriapolis Team