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Dungeon RampageNewsSorcerer And Berserker Buffs: Minor Update #9
Game update

Sorcerer And Berserker Buffs: Minor Update #9

Dungeon Rampage · published 9 Feb 2026, 20:54 UTC · build 21854512

All newsPlayers around this dateRead on Steam

Berserker and Sorcerer are receiving buffs today! Rejoice!

Hello Rampagers, and a special hello to our Berserker and Sorcerer mains today!

Introducing the Berserker's New Stat: Ultimate Defense!

  • Max Mana Super Stat Removed

  • Berserker Max Mana Scaling Increased

  • Ultimate Defense Super Stat Added (Increase Magic, Shooting, and Melee Defense)

Ultimate Defense is a new Stat that provides Defenses against the core damage types in Dungeon Rampage (Magic, Shooting, and Melee) synergizing well with the Max Health Stat to create the ultimate front line beast. Berserkers who invest in Ultimate Defense should notice they take significantly less damage than they used to, allowing them to soak damage for their team much further into Ultimate Rampage.

Max Mana wasn’t the most rewarding stat to upgrade for the Berserker. Our data showed that it was far and away the least upgraded stat and increasing max mana didn’t feel particularly fun and didn’t really align with the character’s Identity as a front line bruiser. We believe the Berserker should already have the Mana he needs to do his job so we’ve tweaked his core stats to make the level 100 Berserker have the a bit more Max Mana than he did with a 75/75 Max Mana Super Stat ensuring all Berserker builds benefit!

As always, we’ll be keeping an eye on these changes to make sure the Stat feels as rewarding as we want it to.

Re-balancing the BERSERK Buster!

Now, when the Berserker goes BERSERK, he gets COMPLETE (Edit: 50%!) damage reduction for himself from all enemies. 

Beware, traps are still deadly…

Introducing the Sorcerer's New Stat: Clockwork!

  • Magic Defense Stat Removed

  • Clockwork Stat Added: Lower Cooldowns & Increase Magic Speed

The new Clockwork Stat will reduce the cooldowns of the Sorcerers items allowing him to sling more spells more often. Additionally, Clockwork reduces the charge time of the Sorcerers weapons and increases general attack speed!

Magic Defense was an extremely niche stat that provided very little value. The major threats to a Sorcerer are usually melee enemies trying to get in close or ranged enemies with non-magical attacks. Magical Defense didn’t meaningfully alter how the Sorcerer played leaving it his least upgraded Stat.

Clockwork at its core is meant to be a versatile Super Stat that can synergize with almost any build path. For damage dealers it gives you more attack speed, for people who like to stun enemies or provide healing, the cooldown reduction can make a noticeable difference.

In Conclusion

Generally, the new training points are there to further solidify the identity of these 2 heroes. 

The undying rage of the Berserker can be seen with his newfound tankyness, and the spellslinger Sorcerer now has noticeable magic agility. 

As always, thank you for your support. If you want to share your feedback and make a difference share your thoughts in the ideas channel in our Discord.

- Mako, eastly, Seán THE DEV WIZARD, The Bug King, Eve

To people who are not chronically online on our Discord (which you should be), let’s hear some quotes from the developers about how they feel about the upcoming Widescreen support (16:9):

  • I can see myself skill issuing in FULL SCREEN! - Mako

  • “Truly, I don’t know how we got this working and at this point I’m too scared to ask” - eastly

  • “♫ It’s a whole new world ♫” - Seán THE DEV WIZARD

  • “Disgruntled bug noises” - The Bug King

  • “I don’t know, I have nothing in my mind right now” - Eve

We forgot about Stumpy

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