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Project Warlock IINewsBuckshot & Life Steal Adjustments
In-game event

Buckshot & Life Steal Adjustments

Project Warlock II · published 3 Jul 2025, 12:41 UTC · build 19078266

All newsPlayers around this dateRead on Steam

Hey Warlocks!

This Project Warlock II update focuses on balance adjustments for Buckshot Revolver, slight life steal nerf, alongside a specific level difficulty tweak and various achievement bug fixes.

Balance

We've implemented the following balance changes:

Weapons

  • Buckshot Revolver:

    • Added damage dropoff:

      • Effective range is now 8m.

      • Maximal range is 50m. (These ranges will be monitored and adjusted if necessary.)

    • Reduced damage per pellet from 60 to 25.

    Buckshot Revolver Balance Details: The Buckshot Revolver is intended for close-quarters combat. It should deal full damage up to 8 meters from monsters. Beyond 8 meters, damage will begin to decrease, requiring more hits per kill. Between 8m and 50m, the damage output will be noticeably lower, and beyond 50m, the Buckshot Revolver will be very weak. This encourages the use of other weapons at longer ranges.

  • Life Leech (General):

    • Decreased Health amount per steal from 10 to 5.

    • Decreased Health steal chance per shot from 15% to 10%.

  • Dagger Life Steal:

    • Decreased Life Steal chance from 50% to 25% per hit.

  • Steamer Ammo:

    • Added more Streamer ammo pickups to Chapter 3.

Levels

  • E1M6:

    • Adjusted the difficulty on the Shambler Arena. A Pigdaddy spawn was changed to a Pigdemon, and its position was adjusted.

Bugfixes

The following achievement issues have been addressed:

  • Achievement "All Secrets E3M9": Added a missing Secret trigger to E3M9, allowing this achievement to unlock correctly.

  • Achievement "All Secrets E3M12": Added a missing Secret trigger to E3M12, allowing this achievement to unlock correctly.

  • Achievement "Demons Doing their Thing": Fixed an issue where this achievement would not unlock under the intended conditions.

Thanks for the continued feedback and all of your bug reports – it really helps us make the game better for everyone.

See you in the next one!

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