Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Project Warlock IINewsFull Controller Support and Major Gameplay Improvements
In-game event

Full Controller Support and Major Gameplay Improvements

Project Warlock II · published 14 Mar 2025, 18:00 UTC · build 17727587

All newsPlayers around this dateRead on Steam

Hey Warlocks, we're back with another update!

Full Controller Support


After launching Chapter 3, we turned our focus to addressing outstanding issues, with full controller support being a major priority. We’ve heard your feedback about problems with gamepads and Steam Deck, and with this update, we’ve fully implemented controller support to Project Warlock II. This includes compatibility with gamepads, reworked keybinding options and updated UI icons for Xbox and PlayStation controllers, and Keyboard/Mouse users.

Cool Your Guns!


We've also made a key adjustment to Chapter 3's overheat mechanic in a form of an alternative way to cool down Kirsten's weapons that rewards precise timing! Press reload or attack when your weapon is overheated, and you'll have the chance to hit a narrow time window to instantly lose all heat. It’s a unique twist that ramps up the intensity of each encounter, rewarding you for quick reflexes and making Kirsten's arsenal even more deadly.

Optimization Update


Beyond that, we've introduced several optimization options to improve overall performance. This includes new render distance options, toggles for blood splats and monster corpses, as well as code optimization

Got a cool loading screen tip? Get your name in the credits!


We’re still on the hunt for awesome Loading Screen Tips, and we need your help! Got a clever trick, a useful strategy, or a fun fact about the game? Drop it in this Steam Forum post, and if it gets picked, we’ll add your nickname to the game’s credits!

Make sure to let us know how you’d like to be credited - this is your chance to be a part of Project Warlock II forever!

Here's the full list of changes for today's patch:

Full Controller Support

  • Improved overall controller support
  • Enhanced usability of menus
  • Added controller support to upgrade shops
  • Reworked control keybindings menu

UI

  • Added icons for bindings for Xbox Controller
  • Added icons for bindings for PlayStation Controller
  • Added icons for bindings for Keyboard/Mouse

Optimization

  • Added option to set the max decoration render distance (default: 60)
  • Added option to toggle blood splats (default: off)
  • Added option to toggle monster corpse disappearance over time (default: on)
  • Further code optimizations

Audio

  • Updated FMOD, which should fix the audio corruption issue caused by a bug in the FMOD package

Kirsten's Overheat Mechanic

  • Added a cooldown mechanic for Kirsten weapons. If you press reload or attack, while equipped weapon is overheated, you'll have a chance to hit a time window to instantly lose all heat

Level Stats

  • Removed Total Kills in level stats. This was done because getting 100% completion could be frustrating due to a single missed monster, so we've excluded it from the rating

Automap

  • Added bestiary counter
  • Added secret cameo counter
  • Removed kill counter

Bugfixes

  • Fixed a bug where Melee Master Upgrade would not work for Urd
  • Fixed numerous UI-related bugs
More from Project Warlock II

Other announcements

All news
In-game event19 Mar 2026Making the Floors Solid AgainHey Warlocks, We have been busy around Warlock Projects lately, and that work helped us solve a frustrating bug that has been present across the franchise for a while now. Today, we are ready to implement the fix to Project Warlock II , and give you an update on bringing it to the original Project Warlock as well. Back to Solid Ground The main focus of this update is a complete re-design of Cha…Community22 Dec 2025Project Warlock II is now Steam Deck VerifiedHey, Warlocks! With the holiday season around the corner, it’s a great moment to jump into some fast, no-nonsense FPS action. Longer evenings, more free time, and a handheld nearby make demon blasting surprisingly easy to fit into your day. Project Warlock II is all about momentum - vertical levels, aggressive enemies, and satisfying weapons that keep the action flowing. Whether you’re playing…Major update30 Oct 2025Performance Boost InboundHey, Warlocks! Over the last few updates, we’ve been steadily introducing performance fixes and optimizations. This time, we went all-in. With this patch, we’ve done a big performance sweep , turning our focus behind the scenes to make Project Warlock II run smoother, faster, and more stable. While those changes happened deep under the hood, the results should be clear in-game: higher FPS on av…