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HELLBREAKNewsFixes & Improvements - May 19
In-game event

Fixes & Improvements - May 19

HELLBREAK · published 19 May 2026, 10:12 UTC · build 23303182

All newsPlayers around this dateRead on Steam

Hey everyone!

Today’s update is focused mostly on stability fixes, performance improvements, leaderboard changes, and a couple of balance adjustments.

Fixes & Improvements

  • Fixed a rare crash that could occur after completing a trial and returning to the menu.

  • Fixed multiple crashes and issues related to replacing spells during a trial.

  • Fixed an issue where the homing upgrade for Shredder and Scourge could cause major FPS drops, especially in Gravehold and Ashcrypt.

  • Reworked how leaderboards refresh and load.

Due to the huge number of leaderboard entries (seriously, thank you all for that), the old system was struggling to properly refresh and update data. Previously, the game loaded every leaderboard at startup, which could cause refresh issues and outdated entries.

Leaderboards will now only load when you open a specific board. This means they may take a couple of seconds to appear, but they should now refresh more reliably and display the correct updated entries.

The refresh button will also now refresh only the currently selected arena leaderboard instead of all boards at once.

  • Added a launch option to disable shader pre-compilation.

On some systems, shader pre-compilation appeared to cause very high VRAM usage during startup and could occasionally even result in crashes. Disabling it can reduce RAM/VRAM usage and lower memory spikes during launch, though it may cause minor stutters during gameplay.

  • Minor fixes and improvements for multiple blessings.

Balance Changes

Splinter

  • Increased fire rate

  • Increased damage

Heretic’s Maw

  • Increased fire rate

  • Increased damage

  • Increased magazine size

We’re still actively working on more fixes and balance changes. Right now, crashes and other game-breaking issues remain our top priority.

THANK YOU

We just wanted to say thank you again for all the support HELLBREAK has received since launch. Seeing so many people playing, competing on the leaderboards, sharing feedback, and reporting issues has genuinely meant a lot to us.

As a two-person team, we really appreciate the patience and support while we continue improving the game. We’ll keep working on fixes, balance, optimization, and new content, and we’ll continue keeping you updated along the way.

More from HELLBREAK

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