
Dear Builders, this week we focused on overhauling combat controls, completing the audiovisual assets for all endings, and optimizing multiple election and social mechanisms. Here are the core update contents:
I. Core Gameplay & Combat Overhaul
1. Combat Control Upgrades: Mouse mode is now enabled by default, supporting long-pressing the left mouse button for continuous fire and the right button for charged shots. Ship movement speed has been increased by 50, and the camera field of view has been expanded for a smoother combat experience.
2. Election & Management Optimization: The rules for re-electing the President are now clearer. A new "Emergency Meeting" feature has been added, where attending grants funds and increases affection. Non-shop-manager players can now also use the "Urge Restocking" function.
3. Social Interaction Expansion: Added a new "Become Lovers" topic to chats. The "Flattery" option has been optimized and renamed to "Praise." Gift-giving now visually indicates whether the item meets the recipient's expectations.
II. Story & Ending Polish
1. Complete Ending Assets: High-definition videos and images for endings 1-14 have been fully implemented and optimized, alongside a new Ending Tracking feature.
2. New Assets & Quests: Added a brand-new exclusive opening video. Introduced the Empire faction side quests and an "Active Tutorial" feature to ease the learning curve.
III. UI, Systems & Bug Fixes
1. Exploration Experience Optimization: The Price interface now supports "Quick Go-to." Pressing H on the macro map will instantly focus the camera back on the protagonist. Email notifications have been added to alert you whenever the faction controlling your shop's star system changes.
2. Codex & Storage Upgrades: Implemented a brand-new "Processed Goods Codex." Global save files are now stored securely in an independent folder.
3. Bug Fixes: Fixed an issue where combat reward drops could occasionally not be picked up during settlements. Resolved a display bug where character positions on the macro map failed to refresh when time was paused.