Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
It Has My FaceNewsEarly Access vs 1.0: A Complete Breakdown
Community

Early Access vs 1.0: A Complete Breakdown

It Has My Face · published 2 Apr 2026, 20:27 UTC

All newsPlayers around this dateRead on Steam

Hey everyone! 

Since launching in Early Access last September, IT HAS MY FACE has evolved significantly. With version 1.0 officially releasing tomorrow morning at 10 am (EST), we wanted to give you a clear breakdown of everything that’s changed, so you know exactly what to expect when diving into the final version of the game.  

Early Access showcased the core concept and heart of IT HAS MY FACE: its eerie story chapters, mutators, core gameplay loop, challenges, and the first version of multiplayer. With the full release, we’ve completed that vision. Version 1.0 represents the game we set out to make from the beginning.  

So… what’s new?  

Multiplayer was one of the most requested features since the launch of our demo. As soon as players discovered the core concept, many immediately saw its multiplayer potential, and they were right! 

During Early Access, multiplayer was limited to a 1v1 experience. For 1.0, after hearing everyone's feedback, we’ve expanded it. 

What’s New: 

  • Up to 8 players per match 

  • Two brand‑new multiplayer modes: Free For All and Team Deathmatch 

  • Public matchmaking (quick play): Host or join public multiplayer matches, jump into random matches anytime, or connect to a specific lobby by being friends with the host. 

  • Mutators in multiplayer: a total of 18 mutators (new and old) have been added to enhance your multiplayer experience 

  • More customizable match settings: adjust round length (or disable timers entirely), and control mutator frequency. 

  • Multiplayer badges:  earn points by winning rounds to level up your badge, which other players can see. 

  • Spectator Mode: After you are eliminated, you can freely spectate or follow the perspective of other players.

Multiplayer Modes: 

  • Free For All : Everyone for themselves. Every other player looks identical to you. Your goal? Be the last surviving clone. This mode is chaotic, tense, and surprisingly strategic. 

  • Team Deathmatch : Work together. Teams are fully customizable: make them symmetrical or asymmetrical (you can even select “no team” and fight solo against other teams). Coordination, deception, and identity confusion take on a whole new meaning when you’re fighting alongside your clones. 

Since early access, we've been overwhelmed with how invested players are in the story. From Agent G, to the monsters, to NPC lives and theories, it’s been incredible watching the community interact with this world. 

What’s New: 

  • Two brand‑new story chapters These chapters conclude the narrative and provide closure, revealing a darker, more doomed side of the world, with three different endings shaped by your choices. 

  • A final boss fight For 1.0, we added a climactic "boss" encounter that puts everything you’ve learned to the test. We believe this is the ultimate narrative and gameplay payoff. 

Mutators are a core pillar of IT HAS MY FACE. They ensure that every round feels unpredictable and tense. 

A lot of you asked if we would be adding more, and the answer is yes. 

What’s New: 

  • Additional mutators designed to increase tension and fear 

  • JammedWeapons: Ranged weapons may jam instead of firing. 

  • FoggyMirror: The mirror gets foggier the longer it stays raised. 

  • HeartBomb: A bar builds up when the player doesn’t move. When the bar is filled, the player explodes. 

  • BombTraps: Laser traps are placed in doors between sections that drop bombs when triggered. 

  • UnstableTech: A bar builds up over time. When it is filled, player teleports to a random position on the map. 

  • SlowDraw: It takes longer to raise the weapons. 

  • FastWalkers: Everyone except the clone and the player move faster. 

  • BlackAndWhite: A black and white filter is applied to the world. 

  • WinterCold: Burn barrels are spawned around. Player will get cold and slow down if they don't heat themselves with barrels. 

  • EverythingIllegal: Every weapon is now illegal. 

  • SerialKiller: You must kill someone to reset to urge. If urge is filled, you’re stuck aiming your weapon. 

  • Built around how players actually interacted with the game during Early Access 

  • A stronger emphasis on uncertainty, panic, and adaptation 

Each round should now feel even more distinct, unsettling, and dangerous. 

Monsters play a huge role in both the horror and the narrative, so expanding them for 1.0 was essential. 

What’s New: 

  • 3 new monstrous behaviours 

  • Tentacle‑based attacks, zombie-like behavior, and more 

  • Experience the apocalypse first hand with the beginning of the Awakening 

  • Greater unpredictability and escalation during encounters 

To fully bring this dystopian world to life, we’ve expanded the environments you’ll explore. 

What’s New: 

  • 3 new sections, including a food court, an infirmary, and additional locations that deepen the game’s environmental storytelling 

  • Props and layouts designed to heighten unease and immersion 

  • 4 of our existing maps have been reworked with added detail to create a more immersive atmosphere. 

This 1.0 release wouldn’t exist without the community. Your feedback throughout Early Access helped shape the game at every level.  

Thank you for being part of this journey, we’re excited for you to finally experience IT HAS MY FACE as a finished game. 

See you tomorrow at 10 am (EST), 

The IT HAS MY FACE team 

More from It Has My Face

Other announcements

All news
Community20 Jun 2026Player Statistics: A Look Back at Our First Months in 1.0!Hi everyone! It's been a thrilling and unpredictable journey since we launched It Has My Face in early April. We've watched as you've navigated the psychological horrors, outsmarted your clones, and made some difficult choices. Today, we're pulling back the curtain to share some statistics from our first few months. The numbers tell a story of cunning, paranoia, and the chilling decisions you'v…In-game event17 Jun 2026Full 1.0.12 Patch NotesNew patch! Bug fixes and we have Polish language now! · Whole game translated to Polish (Thanks to Krzysztof Zandecki !) · Now there is no cooldown for daily run! You can attempt that day’s run indefinitely · Fixed Clone tracker achievement is triggering for free in last chapter · A workaround implemented for custom bindings missing entries · Fixed analytics not being recorded for arena and hub…Game update14 Jun 2026Demo 1.0.15 ChangesWe've added new language supports for the demo! Now the demo have all the language full game includes. Changes: · Added font support for non-latin languages · New localizations: Spanish, Chinese, Japanese and Russian · Changed wishlist the game capsule to Buy the Full game · Changed newsletter icon to steam page follow · Fixed options opening scrolled to bottom by default -wolderado