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FALLENSTAR PlaytestNewsPatch Notes: Jan 30, 2026
Game update

Patch Notes: Jan 30, 2026

FALLENSTAR Playtest · published 30 Jan 2026, 15:26 UTC

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Beta Update #1

tl;dr some new small features, improvements, and bug fixes

Summary:


I'm attempting to improve the new biome as well as address some known issues from player feedback from the last build. Some of those fixes and improvements are in, some will be coming as soon as Monday's hotfix, some will be coming in the next patch. The goal for this patch was to give some improvements and fix some small issues, next patch will be much more cumbersome.

Changes:

  • Needle Drone's bolts now cause bleed damage
  • Needle Drones patrolling is fixed, they no longer swarm the player a few seconds after entering the Cortex
  • Improved the way status effects are applied and improved the effects
  • Improved effects of enemy weapons
  • Rigsmith has a new revolver reload animation
  • Buffed Thrax

Known Issues:

  • Pressing button to open door before other doors finish opening is still an issue, a fix should be in Monday's hotfix
  • Shotgun raiders only shoot one bullet, instead of 5 or 6 like a shotgun normally does
  • Some visual artifacts between tiles

What's Next:

  • Door bug fix ASAP
  • Improved clarity when the player falls into spikes or some other trap
  • Lot's of Rigsmith improvements, she should be out of beta next patch
  • New and improved tutorial
  • Improvements to the Cortex and additional areas to explore

Thanks, and enjoy! I look foward to everyone's feedback!

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