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Minerva LabyrinthNewsv0.4.13 - Misc enhancements and fixes
Game update

v0.4.13 - Misc enhancements and fixes

Minerva Labyrinth · published 11 Apr 2025, 23:31 UTC

All newsPlayers around this dateRead on Steam
  • You can now hold down a movement direction to continuously move in that direction. You can also turn or sidestep without interrupting your movement. This also works for the on-screen movement buttons.
  • Added a preview of key skills to aspect descriptions during character creation.
  • Condensed, revised, or removed some text events in the subway for better pacing.
  • Replaced the bronze glaive in the subway with a second leather whip. This should be more useful for most parties who want more ranged weapons than they start with.
  • Fixed analog noise causing duplicate button input on some devices.
  • Fixed input only respecting the first controller in some circumstances.
  • Fixed the movement buttons appearing over Crowe's dialogue menu after closing the shop menu.
  • The menu prompt is now less sensitive to analog noise.
  • Improved the art and animation for the movement buttons.
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Game update13 Sep 2026v1.0.9 - Minor updatesEnhancements · Impassable pits will now display on the map as walls instead of open space. · The news at HQ will now display as "E" on the map instead of the generic "!". · Application startup will now display the loading screen instead of a black screen. · Minor art updates and corrections. Bug Fixes · Fixed status duration refreshes being off by one round in certain cases. · Fixed an animatio…Game update30 Apr 2026v1.0.8 - Quick-equip and misc fixesYou can now equip items directly from the Equip tab in the inventory menu. Selecting the Equip command will display the target menu, similar to using consumables. The item description panel will update with the highlighted character's required stat, if any. Character names will display in yellow (with '-' in color assist mode) if the item is too heavy. Accessories will be equipped in the first…In-game event12 Mar 2026v1.0.7 - Skill balance enhancementsGeneral · Most low-level damaging magic (e.g. Detonate, Stone Spike) will now scale better with level. Most will deal similar damage at lower levels and a bit more damage at higher levels. Some skills were further adjusted individually, as listed below. · Threat (the likelihood of a character being attacked) now has its own manual page. Changes to threat are now explicitly named and quantified…