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Genetic DisasterNewsPatch Note 1.2.28 - 25 June 2018
Community

Patch Note 1.2.28 - 25 June 2018

Genetic Disaster · published 25 Jun 2018, 15:59 UTC

All newsPlayers around this dateRead on Steam

Hey buddies,

We are working hard on Genetic Disaster to offer you the best experience alone or with your friends. We fixed and added a lot of features!
Hope you’ll like it :)

Patch note for version 1.2.28
June 25th 2018

News :

  • First boss makeover!
    His bombs take more time to explode
    He’s faster and keeps his chains attack for the second phase
    He can rebuild his shield while teleporting
  • Tanks have less hp
  • Hugeeee revive feedback (you won't miss it!)
  • Ghosts can now use levers and pressure plates to help allies
  • You can’t revive a friend with less than one heart (you have to offer half of your life)
  • Cycles duration and enemies HP depend now on the number of player
  • Bombs are invulnerable to bullets
  • Throw an object on a barrel will make it.. EXPLODE
  • You can carry a bomb, it won't explode in your hand
  • You can throw an object with A or E too
  • Need to spam a bit more in order to fill the stun gauge
  • Legendary weapons are now yellow, rare weapons are violet
  • Menu interaction fixed:
    You can’t lose the focus with a gamepad
    Highlight only one element
    New hotkeys
    Option -> Cancel button properly cancel!
  • Melee range increase on every character
  • Add new sounds ingame
  • Add stage number on the minimap, in case you’re lost
  • Add 2 new start rooms
  • Brand new credits list available on the menu
  • Panic : Ability reworked : his AOE is bigger and stuns every enemies inside. He’s more controllable while running
  • Devil : Under ability power, he destroys everything, even objects

Tweaks :

  • Porcupines movements are smarter
  • We've added some brains cells on enemies : They target players in priority and stop commit suicide
  • Crab Double Bullet animation is faster. 2 times faster :D
  • Tanks (Level 4 monsters) shoot 2 times faster
  • Basic Crabs move faster
  • Enemies projectiles are more readable
  • Ghosts have now a contour like usable object when an ally is near
  • Sneaky : He’s immune while teleporting
    His teleportation is 3 hundredth of seconds faster (GAME CHANGING)
  • Panic has a feedback when his ability is recharged
  • Fire FX has been accentuate : Burn, baby!
  • Some weapons : add balance and FX
  • GameOver animation is a bit more long, so you can enjoy it :D
  • Improvement of arena patterns

Fixes :

  • 42 fixes about elements synchronisation in multiplayer online
  • Cycles animations fixed
  • Death lever feedback is now synchronized
  • Black bands adapt now on different resolutions
  • In very specific case, Sneaky was really small. It won't happen again!
  • You can’t kill your ally with a bomb in the elevator (I know you tried!)
  • Fix some doors pattern which activate or deactivate too soon
  • Music fixed
  • Steam avatar loads properly in the lobby
More from Genetic Disaster

Other announcements

All news
Game update8 Nov 2018Genetic Disaster : MutationsFor the past months we have been updating the game but now is the time for the big one, a time for big changes. 2.0 is here. Please, welcome Genetic Disaster: Mutations. Mutations are powerups and abilities you can put on your character. They can be looted during any run you make. Some of them are common quality and other are rare or even legendary so you probably want to explore every inch of…Game update25 May 2018Patch note - 1.1.28 - 25 May 2018Hey buddies, While we are still working on the update for the hard mode, here a bunch of fixes to improve your game experience. Please enjoy! Cheers. Patch note for version 1.1.28 May 25th 2018 Fixes: · Bombs caught at the last seconds before blowing, get extra time before exploding when launching them · Performances upgraded for environments 2 and 3 · Double turret (heading bullets) can't be i…Game update1 May 2018Patch Note - 1.1.2734 -30 April 2018Patch note for version 1.1.2734 April 30th 2018 Fixes: · Random game over · Random team disband when passing a level · Boss 1: bombs now work as intended · Error protection on pause menu · Bullet bouncing in the third environment · Fx of Boss 1 explosion now works as intended · Sfx Final boss weren't playing at all · Black screen for client when inbetween levels · Rotating traps weren't synchro…