Recently, WCCFTech's Alessio Palumbo sat down with a few members of the Tequila Works team to discuss RiME. Topics such as PS4 Pro and game length were discussed. Below is an excerpt of their discussion, read the full article here

Back at Gamescom 2014, RiME’s debut trailer made a huge impression on those who were watching Sony’s Media Briefing, either at the venue or online. I was in the audience that day and immediately started looking forward to RiME.
The game dropped into obscurity for a while, though, and there were whispers that the development wasn’t going well. RiME started as a PlayStation exclusive, but eventually Spanish studio Tequila Works (whom you may know for Deadlight and The Sexy Brutale) bought back the rights from Sony and then announced a deal with Grey Box and Six Foot to publish it.
It’s now scheduled to launch in May for PC, PlayStation 4, Xbox One and Nintendo Switch. We’ve talked to a few of the key developers at Tequila Works to learn more about this single-player puzzle adventure game. Enjoy!
RiME had to overcome a few troubles during development. Did you make any key changes from your original vision?
(Raúl Rubio – CEO & Creative Director) In fact, in the last couple of years since we released RiME’s second trailer we have focused on returning to the game’s original vision, subtracting all the superfluous elements that weighted down the gameplay. Our objective when we initially conceived the game was to make the character live an exciting adventure through the eyes of an eight year old child, but that also means to embrace his limitations –such a young kid is should not be a warrior, wield a sword or outrun a flying predator! Thus, we dismissed several ideas that actually detracted from what we knew RiME was at heart, like scavenging resources to regain stamina.
What were your main inspirations for the game’s art style?
(Raúl Rubio – CEO & Creative Director) The main artistic influence for RiME has been the late 19th, early 20th Century Spanish painter Joaquín Sorolla, also known as “The Master of Light” for his unparalleled ability to capture the Mediterranean sunlight in his paintings –a light that saturates the coast and makes the sea surface come to life. There is also room for Salvador Dali’s use of negative space –in the environment as well as in the puzzles, and Italian architect Giorgio de Chirico’s designs. Of course, nobody can doubt we are huge Studio Ghibli fans!