Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RiMENewsWCCFTech talks RiME with Tequila Works
Community

WCCFTech talks RiME with Tequila Works

RiME · published 22 Feb 2017, 20:27 UTC

All newsPlayers around this dateRead on Steam

Recently, WCCFTech's Alessio Palumbo sat down with a few members of the Tequila Works team to discuss RiME. Topics such as PS4 Pro and game length were discussed. Below is an excerpt of their discussion, read the full article here

Back at Gamescom 2014, RiME’s debut trailer made a huge impression on those who were watching Sony’s Media Briefing, either at the venue or online. I was in the audience that day and immediately started looking forward to RiME.

The game dropped into obscurity for a while, though, and there were whispers that the development wasn’t going well. RiME started as a PlayStation exclusive, but eventually Spanish studio Tequila Works (whom you may know for Deadlight and The Sexy Brutale) bought back the rights from Sony and then announced a deal with Grey Box and Six Foot to publish it.

It’s now scheduled to launch in May for PC, PlayStation 4, Xbox One and Nintendo Switch. We’ve talked to a few of the key developers at Tequila Works to learn more about this single-player puzzle adventure game. Enjoy!

RiME had to overcome a few troubles during development. Did you make any key changes from your original vision?
(Raúl Rubio – CEO & Creative Director) In fact, in the last couple of years since we released RiME’s second trailer we have focused on returning to the game’s original vision, subtracting all the superfluous elements that weighted down the gameplay. Our objective when we initially conceived the game was to make the character live an exciting adventure through the eyes of an eight year old child, but that also means to embrace his limitations –such a young kid is should not be a warrior, wield a sword or outrun a flying predator! Thus, we dismissed several ideas that actually detracted from what we knew RiME was at heart, like scavenging resources to regain stamina.

What were your main inspirations for the game’s art style?
(Raúl Rubio – CEO & Creative Director) The main artistic influence for RiME has been the late 19th, early 20th Century Spanish painter Joaquín Sorolla, also known as “The Master of Light” for his unparalleled ability to capture the Mediterranean sunlight in his paintings –a light that saturates the coast and makes the sea surface come to life. There is also room for Salvador Dali’s use of negative space –in the environment as well as in the puzzles, and Italian architect Giorgio de Chirico’s designs. Of course, nobody can doubt we are huge Studio Ghibli fans!

More from RiME

Other announcements

All news
Community24 Nov 2021RiME, made with Labor of LoveWhat's ever been made with more love than RiME ? Show your love for Enu, Nana and Manu's story by voting for RiME at the Steam Awards as best Labor of Love. Thank you 🦊Game update18 Jul 2017RiME Patch 1.04Today we've released an update to PC version of RiME that should improve performance. General · Optimized Water Shaders. · Fixed an issue that would prevent users from interacting with objects after canceling a Perspective Puzzle using SHIFT instead of the E key. · Fixed an issue with Arabic localization where the patch version number would appear mirrored. Need help? Reach out to support atGame update5 Jul 2017RiME Patch 1.03General: · Alt-Enter to swap between full-screen and windowed should now function properly. · By default, bloom is now turned off. · By default, depth of field is turned off. · Fixed an issue where invoking the Steam overlay would cause the voice action on a connected controller not to function. · When launching RiME on a computer with multiple monitors attached, RiME would load on the monitor…