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RiMENewsNew article from Red Bull, "The 4-year wait for RiME is nearly over."
Community

New article from Red Bull, "The 4-year wait for RiME is nearly over."

RiME · published 23 Feb 2017, 20:19 UTC

All newsPlayers around this dateRead on Steam

RedBull.com just published an article going over RiME's development and what to expect when it's released. You can read the entire article here.

It's been a long time coming, but finally, RiME, formerly known as Echoes of Siren, is nearly with us, and it's been worth the wait.

The indie darling was revealed back in 2013 as a console exclusive during Sony's indie presentation at Gamescom, and before that, it was even set to be a Microsoft exclusive – but developer Tequila Works has since bought back the IP, and is releasing it on both current-gen consoles, PC and even bringing the game to Nintendo's brand new Switch console.

The 35-strong Spanish studio has been hard at work on the game for years now, and while it looks a bit like The Legend of Zelda: The Wind Waker or perhaps even The Last Guardian at first glance, there's a whole lot more under the surface of this 3D adventure title littered with puzzles. In fact, you have to look a lot further back in time to see some of RiME's direct influences, and to other mediums entirely.

"For RiME, the visuals were incredibly inspired by Joaquín Sorolla, an early 20th century painter, also known as the 'Master of light'," creative director Raúl Rubio explained. "A lot of his paintings deal with trying to recreate the breeze, the waves and the light – you can feel that everything is improved with light – it's bouncing off of all the clothes, for example."

Sorolla's bright, vivid paintings are echoed in RiME's equally bright design: the open world shows off a bright blue sky and dazzling white architecture, and as the day-night cycle moves into dusk, the game is still incredibly pretty, with gorgeous dynamic lights that show your path and hint at the direction the unnamed boy, your protagonist, needs to take.

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Community24 Nov 2021RiME, made with Labor of LoveWhat's ever been made with more love than RiME ? Show your love for Enu, Nana and Manu's story by voting for RiME at the Steam Awards as best Labor of Love. Thank you 🦊Game update18 Jul 2017RiME Patch 1.04Today we've released an update to PC version of RiME that should improve performance. General · Optimized Water Shaders. · Fixed an issue that would prevent users from interacting with objects after canceling a Perspective Puzzle using SHIFT instead of the E key. · Fixed an issue with Arabic localization where the patch version number would appear mirrored. Need help? Reach out to support atGame update5 Jul 2017RiME Patch 1.03General: · Alt-Enter to swap between full-screen and windowed should now function properly. · By default, bloom is now turned off. · By default, depth of field is turned off. · Fixed an issue where invoking the Steam overlay would cause the voice action on a connected controller not to function. · When launching RiME on a computer with multiple monitors attached, RiME would load on the monitor…