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RiMENewsDay 2 at PAX
Community

Day 2 at PAX

RiME · published 12 Mar 2017, 15:22 UTC

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As more and more people discovered that RiME was at PAX East the line started building up. By Noon it was an hour long wait to try RiME. In our short 15-minute show demo players were introduced to both puzzle and exploration elements, discovering secrets and overcoming challenges were met with smiles and celebration.

People were sent on their own adventure outside of RiME, trying to find our friends who were showing The Fox around the show floor. The valiant few who found our friends were rewarded with their own Fox plush.

The valiant few who found our friends were rewarded with their own Fox plush. The winners have already started taking The Fox on new adventures! Check out our Twitter to see what The Fox has been up to at PAX!

Two members of our team were also invited to join in a discussion at the Xbox booth. Miguel and Andrew spent time talking about the various aspects of RiME and sharing the excitement with the Xbox Community. We will update this post when a video becomes available.

Tomorrow is the final day of PAX so if you have not gotten a chance to get your hands on RiME be sure to stop by the Sony booth and begin your adventure!

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Community24 Nov 2021RiME, made with Labor of LoveWhat's ever been made with more love than RiME ? Show your love for Enu, Nana and Manu's story by voting for RiME at the Steam Awards as best Labor of Love. Thank you 🦊Game update18 Jul 2017RiME Patch 1.04Today we've released an update to PC version of RiME that should improve performance. General · Optimized Water Shaders. · Fixed an issue that would prevent users from interacting with objects after canceling a Perspective Puzzle using SHIFT instead of the E key. · Fixed an issue with Arabic localization where the patch version number would appear mirrored. Need help? Reach out to support atGame update5 Jul 2017RiME Patch 1.03General: · Alt-Enter to swap between full-screen and windowed should now function properly. · By default, bloom is now turned off. · By default, depth of field is turned off. · Fixed an issue where invoking the Steam overlay would cause the voice action on a connected controller not to function. · When launching RiME on a computer with multiple monitors attached, RiME would load on the monitor…