Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
All Walls Must FallNewsFirst Early Access patch released to address your feedback!
Game update

First Early Access patch released to address your feedback!

All Walls Must Fall · published 22 Aug 2017, 13:08 UTC

All newsPlayers around this dateRead on Steam

Everyone is at Gamescom - we're working on updates!

We just released the first patch to All Walls Must Fall addressing some of your most pressing feedback!

Top of the heap of changes are gameplay options for permadeath and the decision timer as well as some first player character animations for our main character Kai. So without further ado here is a list of the new features, changes and bug fixes in the patch..

New Features and Changes

  • New walking animations for Kai
  • New font for dialogues and ambient script lines
  • Added objective markers for more mission objectives
  • Offscreen enemies in explored rooms now get a marker
  • Objective markers are animated
  • Cutscene includes a prompt for pressing Enter to skip once any key is pressed
  • Tooltips are now always displayed on action buttons and display Time Resource cost
  • Added Permadeath and Decision Timer toggles to new gameplay options menu
  • Interactions now require confirmation when in combat
  • If player doesn’t have enough Time Resource to hack something, the interaction is available and Kai will tell the player
  • During the combat replay, long sections where there are no combat actions will be sped up
  • Drone Terminals now cost Time Resource to hack instead of giving you Time Resource
  • Drone Terminals now always hack the closest drone
  • Friendly and hostile drones now move at double speed
  • Updated backer credits
  • Adjustments to tooltips, controls screen and some tutorial dialogues
  • Less confusing options menu checkboxes
  • Additional splash text informing about autosaving, permadeath and permahurt
  • Tool tip text adjustments
  • Added tutorial lines about damage avoidance in the intro mission
  • Renamed 'Dance' action to 'Wait'
  • Added Faceless script lines when additional enemy groups spawn
  • Added variations for public entrance outside area
  • Hacked drones now uncover hidden areas for you

Bug Fixes

  • Fixed issue where cursor would not display on some Windows machines
  • Music: fixed issue where sometimes “empty” loops would not get chosen
  • Music: fixed problem where sound would "pop" on some machines. Note: if you still get sound popping, try lowering the "maximum audio loops" slider in the Audio Options.
  • UI: fixed issue where weapon name text would be clipped
  • Added missing “cheering” dancing animation for dancers
  • Fix for Glienicker Brücke level not having shadows
  • No longer possible to get a Dialogue with no text
  • Combat replay won’t trigger if player is dead
  • Fix for double tooltips being displayed sometimes
  • No longer possible to hack scanners and doors if there are no guards that will be alerted
  • Number of guards displayed on Weapon Scanner now only includes alive guards
  • Fix for some lab rooms sometimes having inaccessible tiles
  • Fix for “Start New Campaign” sometimes failing to generate a campaign
  • Fix for sometimes the Coat Checker would not have a dialogue even though the weapon scanner was active
  • Changed default anti-aliasing method to fix graphical issues

What's next? BASIC TRAINING!

Our first monthly update after launching on Steam Early Access will be addressing even more feedback from you! Based on your STOMTS, reviews, posts, messages and Let's Plays we've decided on our next themed monthly update to be: BASIC TRAINING!

We'll be introducing skippable tutorials for the somewhat unusual mechanics of the game as well as more advanced time travel and damage avoidance techniques some players might have been missing.

On top of that we will also introduce a more elaborate dynamic hint system in case you seem to be in trouble further down the line during a campaign or just want to jump right in.

Last but not least we'll tech Kai (and his enemies) even more moves and add proper animations for a lot more of their actions. Besides all that we'll also continue doing all kinds of small changes and additions to improve the game. So keep the feedback coming - it really helps us tremendously in making the game better!

What's the road ahead?

There will be more news to share soon but for now we just want to let you know that we'll keep updating and expanding the game with monthly updates until January 2018 at least - thanks to the support of our Kickstarter backers and Early Access supporters. So there will be more updates coming your way to keep the game replayable, expand and improve it further!

As always the more support we get from players the further we'll be able to take this. So please let your friends know if you enjoy the game and if you haven't already consider writing a review on Steam! We'll let you know more about the road ahead once the BASIC TRAINING! update hits at the end of September.

Until then have fun with the patch, thank you for your support and keep sending us your feedback!

All Walls Must Fall!
inbetweengames

More from All Walls Must Fall

Other announcements

All news
Game update26 Oct 2024Fix for getting stuck on the BridgeToday's update fixes the issue some players had during the second and third Bridge scenes where they couldn't move. It also fixes the camera in one of the endings not being correct.Community6 Jul 2024All Walls Must Fall is now FREE!That's right - the game is now completely free for everyone! It's been 6 years since we released All Walls Must Fall, and we've decided that we'd love if everyone who always wanted to play but never quite got around to buying it has the opportunity. So it's now totally free on Steam and itch.io! We hope you enjoy playing our tech-noir tactics game that we made. We put a lot of our hearts into i…Game update26 May 2024Windows 11 working again!Today's update fixes an issue on the newest version of Windows 11, where the game wouldn't start at all! Unfortunately going back in time to previous versions of Windows is not really an option, so instead All Walls Must Fall has been updated to the newest version of Unreal 4 so that it can be enjoyed on newer devices once again. If you have any problems with this version, please post here! You…