Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
VMXNewsRelease 0.1.5 - Personal Spawn, Can Reset, Base Coats
Game update

Release 0.1.5 - Personal Spawn, Can Reset, Base Coats

VMX · published 13 Apr 2026, 22:00 UTC

All newsPlayers around this dateRead on Steam

Hey VMXers,
This one has bug fixes and quality of life updates. Hopefully this makes your lives easier as you try to get the perfect spray and the perfect line.

We've been focusing on the biggest request for players, personal spawns! Now you can respawn where you want and test that very specific line you are working on. We can't wait to see what you create.

We've tried to make the workshop a bit easier by being able to spray a base coat on your current part in just one click. This will help players get started with their paint, but we know there are other hindrances in the paint system. We plan to overhaul this in the future.

In a similar vein, it was too easy to lose a spray can! You can now respawn them all. No more restarting or changing levels to finish your paints.

Three more minor audio notes. First, we added two more fixes related to mics. Enforcing the server cap, as well as fixing how the mute buttons display should make audio feel way more consistent. The second note is VR Focus. The game now requests focus from windows, which should prevent issues where the game gets deprioritized (why doesn't unreal do this by default?!) making it feel laggy until you click on it again. Lastly, if you deleted your launch params and the game didn't always show up in headset, we've now forced turning the headset on.

Features

  • Added Personal Spawns.
  • Added Base Coat Station.
  • Added Spray Can Respawning Tool.
  • Added setting to hide arms/legs (only show hands/feet).

Changes

  • UI interactor now can go through transparent objects. This fixes an issue where the menu was blocking the tutorial with an invisible widget.
  • Removed some graffiti from Miami.
  • Game now is always focused in windows. This should prevent an issue where players get bad performance if they click on another window.
  • Help menu has been moved to header bar at the top to give more room for quick actions.
  • You longer collide with players who are not on a bike.

Fixes

  • Fixed the workshop can tray no longer being usable after you snap and desnap a can from it.
  • Fixed being able to join servers above player limit. While fun, this broke audio badly and caused lag.
  • Fixed spelling issue on some challenges.
  • Fixed an issue with the mic/audio mute buttons showing the incorrect state.
  • Fixed one pathway where players get stuck sideways while exiting a bike.
  • Fixed game not requesting HMD if you delete the -vr launch command (one pathway to game not showing up in headset).
  • Fixed EOS sending a bad voice server ID if the player loses connection temporarily, which prevented other players from muting them.
  • Fixed render scale not being applied when loading the game if set below 100%.
More from VMX

Other announcements

All news
Sale14 Sep 2026VMX is 20% Off During Steam VR Fest! 🚲We're joining the Steam VR Fest from September 14 - 21 , and VMX will be 20% off for the entire event! If you've been thinking about jumping in, now's a pretty good time to grab your ride and see what we've been working on. Hit the parks on BMX, MTB, or scooters, land tricks using physical VR gestures, customize your setup, and ride alongside others in multiplayer. Steam VR Fest 📅 September 14…Game update4 Aug 20260.3.1 - Performance, Race spawning, and some extrasFeatures: · Turn off motion smoothing by default for VMX for wired PCVR players Changed: · Improved spawning logic during race, preventing players from colliding and launching each other · Rope stops simulating when grab balloon balloons are popped · Certain jumps now ignore transfer helpers (Docks Parking deck hardline is much easier to do now) Fixed: · Fixed grab balloon's rope from offseting…In-game event31 Jul 20260.3.0 - Map Extensions, Race, Collectibles and HardlineHey VMXers , This is an update post, but we also have a big announcement! We are announcing that VMX is coming to the Meta Store on October 2nd, 2026. Cross play with Meta will bring in so many more players, so even if you don’t want to play standalone, this will make the game much more lively. Gear up, and wishlist today! Map Extensions Each map is bigger now, with all of the original content…