
A quick hotfix for BULLETHEART's demo.
Ground Pound
Removed charging mechanic
Radius is now determined by the player's height off the ground. The higher you are, the larger the radius
Punching
Punching now spawns a hitbox that lingers for a bit. This is to accommodate super fast movement
Props
Props that kill enemies now grant bonus ammo
Oil barrels give bonus ammo per enemy exploded
Props (except the oil barrel) now only break after hitting an enemy
The camera no longer spins uncontrollably if standing on an enemy
You no longer have to click twice in the main menu to focus the game (Unreal Engine moment)
Props thrown are no longer broken by enemy projectiles