Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
BULLETHEARTNewsDemo Update 2 Hotfix
Game update

Demo Update 2 Hotfix

BULLETHEART · published 24 Mar 2026, 08:47 UTC

All newsPlayers around this dateRead on Steam

A quick hotfix for BULLETHEART's demo.

DEMO UPDATE 2 HOTFIX CHANGELOG

Changes

  • Ground Pound

    • Removed charging mechanic

    • Radius is now determined by the player's height off the ground. The higher you are, the larger the radius

  • Punching

    • Punching now spawns a hitbox that lingers for a bit. This is to accommodate super fast movement

  • Props

    • Props that kill enemies now grant bonus ammo

    • Oil barrels give bonus ammo per enemy exploded

    • Props (except the oil barrel) now only break after hitting an enemy

Fixes

  • The camera no longer spins uncontrollably if standing on an enemy

  • You no longer have to click twice in the main menu to focus the game (Unreal Engine moment)

  • Props thrown are no longer broken by enemy projectiles

More from BULLETHEART

Other announcements

All news
Major update23 Mar 2026Demo Update 2Hello everyone. It's been a year since BULLETHEART's demo released, and over that time, many new ideas have been made, alongside meaningful changes to the game. This update overhauls UI, implements new systems, and increases the general quality of life of BULLETHEART's demo to more closely match the game's full release. DEMO UPDATE 2 CHANGELOG UI Overhaul This update overhauls the menus of the…Game update24 Feb 2025Demo Update 1Hey everyone, this small update for the demo improves general gameplay like enemy AI and collision, as well as some quality of life changes. DEMO UPDATE 1 CHANGELOG Gameplay Changes · The player's hitbox now allows for bullets to be jumped over. · Sliding now grants invincibility just like dashing. · Enemies only shoot when they have direct line of sight of you. · Before enemies fire their weap…