Hey everyone, this small update for the demo improves general gameplay like enemy AI and collision, as well as some quality of life changes.
DEMO UPDATE 1 CHANGELOG
Gameplay Changes
- The player's hitbox now allows for bullets to be jumped over.
- Sliding now grants invincibility just like dashing.
- Enemies only shoot when they have direct line of sight of you.
- Before enemies fire their weapons, you'll see a charge up particle effect indicating that they're about to shoot.
- Heads now only give half of what they did previously, but can be upgraded by speaking to a merchant (replaced the ricochet upgrade).
Level Changes
- New custom tutorial level.
- Level 1 has now been split in two, resulting in two shorter levels and a total level count of 5.
- The end of levels are now clearly visible with a very vibrant green hitbox.
Other Changes
- Both the merchant menu and pause menu have received makeovers.
- The death screen is now instantaneous, allowing you to respawn simply by clicking.
Thank you for the feedback, everyone!