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Titan IslesNewsTitan Isles v1.8.26 Release Notes
In-game event

Titan Isles v1.8.26 Release Notes

Titan Isles · published 23 Mar 2026, 16:00 UTC · build 22456477

All newsPlayers around this dateRead on Steam

🏃 Locomotion Improvements

🔧 Major improvements to smooth locomotion — better stepping onto surfaces, steep wall detection, gap detection, and ceiling detection (Please feed back any issues you find)

🧱 Wall sliding now works correctly alongside ceiling detection

🚫 Wall running is now properly disabled for suits that don't have the ability

🔩 Fixed players clipping through meshes

🚀 Improved teleport from Dropship, including a spawn body positioning fix

⚔️ Combat & Enemies

⚖️ Reduced health on several enemy types and encounters for better balance — enemies should feel less spongy

🐛 Fixed Apex boss fight — resolved issues with the boss being killed too quickly and not spawning correctly in its phases

🎯 Apex now has better homing missile control to improve the fight

🔫 Fixed Railgun firing issues with some targets

🚪 Fixed enemy gates not opening for some clients in multiplayer

🗺️ Campaign & World

🔄 Fixed Campaign 8 automatically proceeding incorrectly

📦 Fixed interactable objects falling under the floor

🏁 Fixed already-collected targets being available again on some races

❄️ Fixed Frozen level issues with some areas, fog colour, and missing meshes

💛 Improved yellow goo colour to be less mustard and more yellow

🌐 Multiplayer

📡 Network version update (clients must be on this version or above)

🪑 Improved networking for player spawn and seating when transitioning to missions (Please feed back if you see people not seated correctly)

⚡ Performance & Rendering

👁️ Added additional foveation levels for eye-tracked rendering (Off and levels 1 to 6)

🏆 Achievements

📋 Achievements system updated to better describe 'Blink of an Eye' as: 'Get 5 consecutive kills within 10 seconds of each other using only Blink's discs.'

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