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Sinking EternityNewsWeekly Changelog: v0.8.3
In-game event

Weekly Changelog: v0.8.3

Sinking Eternity · published 5 Mar 2026, 03:43 UTC

All newsPlayers around this dateRead on Steam

Weekly Changelog: v0.8.3

Hey everyone, what a week!

First, thanks so much to all of you as the game passes 5000 Wishlists on Steam! It still feels unreal!

I remember how happy I was back in August when the game got its first wishlist.

Thank you!

For this week's screenshots (especially for those who haven't tried the demo), here is a preview of an important in-game feature: the Era Change.

The first image is the present time, where the game starts.

The second image is more than 52,000 years into the future, at the same location.

How eras will work in the game:

-You will start in the present time and find a mysterious object after a few minutes of gameplay that is connected to a faraway future era

-You will be able to travel between eras with a single click

-The future of the planet is constantly stuck in a storm, and dangerous creatures lurk below the surface

-Many of your actions in the present time will have a direct impact on the future

-You will also need to increase your anchor level to the future era to explore it further and further

-The rest will be yours to discover in-game :) I really think you'll enjoy the things you'll uncover.

Also, here are this week's demo improvements:

-Added more information in the build menu about the shelter building progression (primitive to high-tech to megastructures)

-Improved the audio effect when the player transitions from out of the water to underwater

-The game now loads areas instantly when a player reloads from a save file, instead of loading them progressively as when the player travels through the game world

-Made sure item names always fit in the tooltip by adapting their font size based on length

-Corrected the Amberhelm fish menu description

Thanks again for your amazing support :)

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In-game event10 Sep 2026Weekly Changelog: v0.8.30Hey everyone, I hope you're doing well! This past week ended up being very productive , focused on polishing and improving the game! Here is the changelog: -Massive in-game performance optimisations, with an average 40% FPS gain on the computers I tested the new build on! -Huge additional FPS gains inside all menus, with an average 50% FPS gain on the computers I tested it on (on top of the pre…In-game event1 Sep 2026Roadmap UpdateHey everyone! I'm posting a bit earlier this week to share an important roadmap update! I've decided to run a free Playtest (letting you explore further than in the demo) starting around mid-September before launching Sinking Eternity into Early Access. You'll be able to request access to the Playtest on the steam page if you'd like to participate. As shared earlier, the content planned for Ear…In-game event27 Aug 2026Weekly Changelog: v0.8.28Hey everyone! Early Access launches in 20 days, on September 15! We're almost there! Things progressed well again this week! -The game reached 10,000 wishlists this week! I still can't believe it! Thanks so much to all of you! <3 -Also, the Early Access build is currently under review by Steam. It's the final step before full approval for the Early Access launch. -I've also submitted the reques…