Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Apex RushNewsPatch Notes 0.1.7.1 - Bugfixes & QOL Updates
Game update

Patch Notes 0.1.7.1 - Bugfixes & QOL Updates

Apex Rush · published 27 Feb 2026, 01:05 UTC

All newsPlayers around this dateRead on Steam

Quality of life updates and bugfixes!

-Added current speed when crossing a checkpoint to the Racing UI, I’ll be working on adding delta splits for this next. 

-Added a restart button to pause menu’s that also shows the keybind to use when playing.

-Fixed issue where radial menu would overlap with the pause menu and vice versa.

-Fixed keybinds resetting upon game restart, let me know if this issue persists.

-Added a reset keybinds button in the input settings menu.

-Increased the stepsize for the sliders in the audio settings menu when using controller to adjust volume.

-Slightly lowered the input required to free-look, would previously move camera on accident often, especially after the previous deadzone reduction update.

-Added decimal interval to the camera reset speed in camera settings.

-Added some useful tips in the loading screens.

-Added an arrow above the booster landing on Highfall 1 to help with lineups.

-Fixed booster overlapping with platform on Highfall 16 Voltra Master.

More from Apex Rush

Other announcements

All news
In-game event23 Aug 2026Track Builder Quality of Life Update!A new Track builder update is here! This one completely overhauls the gizmo tool to make building much more efficient. Along with the new gizmo we also added some of the most requested features! New Features -Complete revamp of the gizmo movement tool. This new gizmo feels more 1 to 1 in terms of moving objects around when building, allowing for smoother building and more precise placement in m…Major update5 Jul 2026Tropics Race Campaign Out Now!Welcome to the Tropics! A new race mode campaign is out now with 18 new tracks! This is the first major race campaign update since the early access launch, I hope you enjoy these new tracks and I'm excited to see what times end up on the leaderboards! The Nexo also got an increased max steer angle and increased brake torque in this update, to make the car more responsive.In-game event12 Jun 2026Major Track Builder Update & Handling Improvements!A new update is here! This is the first major track builder update since launch and it also includes some improvements made to the handling of all race cars, making driving more enjoyable for both keyboard and controller players. Track Builder New Features -Added a new “Advanced Grid” option, toggles between the global building grid and any selected objects grid. -Added multi-select objects by…