Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
TeseraNewsUpdate - December 22
In-game event

Update - December 22

Tesera · published 22 Dec 2025, 18:51 UTC · build 21277075

All newsPlayers around this dateRead on Steam

⚠️ The new update is now available!

🆕 New Features:

Introduced a full dungeon system with generation, logic, configurable mob spawning, and structure support;

Added test dungeon structures protected by a structure beacon. To disable it, reach the DEFENSE_FIELD_GENERATOR and extract the DEFENSE_FIELD_CORE (currently costs 15 STABILIZER);

Added two new types of sand settlements: intact and abandoned;

Added many new structures to world generation;

Added new modules for laboratories and mines;

Added protection to prevent structures from being buried by terrain;

Added a new setting: "Number of chunk additions per frame";

Added gamerule sleepToSkipNight with automatic migration of the previous skip night world option;

Added item rotation on shelves based on player facing direction (excluding wall-mounted holders);

Added recipes for ITEM_FRAME, SCRAP_METAL_FENCE, and COPPER/TITANIUM/HALONITE_PIPE;

Added Builder game mode for builder worlds;

Added a first-login disclaimer with basic rules;

Added new admin panel tools for editing structure metadata;

Added customizable item rendering in frames;

Added in-game language switching and loading screen status translations;

Added COPPER_PIPE and rusty variations for some blocks;

Made the monoblock terminal interface multilingual (Russian added);

♻️ Changes:

Dungeon structures can now appear in some settlements;

World owners can use /schem load … and /paste with schematics from ./schematics;

Mob highlighting is now disabled by default and can be enabled in settings;

Restored proper mine tunnel cutting through caves;

Removed chat spam when attempting to break blocks in чужих куполах;

Reduced polygon count for bbmodel logs;

Quest windows now display the actual bound key instead of [TAB];

Minor UI text style and size adjustments;

Block container windows now use the block name if no title is specified;

Items now correctly rest on DIRT_PATH like on half-blocks;

The ability to apply diamond coating to swords has been restored;

Various minor fixes to some textures and models;

🐞 Bug Fixes:

Fixed extra_data being written when placing DIRT;

Fixed falling through slabs when placing the second half;

Fixed an error when opening scenes in Cinemamaker;

Fixed double drops from WOODEN_MAILBOX and DELIVERY_MAILBOX;

Fixed oversized hitboxes for mailboxes and some other blocks;

Fixed icon transparency issues in WebGPU;

Fixed *_CARGO_CONTAINER descriptions;

Fixed item rendering on shelves;

Fixed incorrect drop for LEVISTONE_TURRET;

Fixed missing UI window shadows when F3 is enabled;

Fixed missing character animation in menu when holding no item;

Fixed incorrect cactus rendering;

Fixed duplication of bottles and buckets on shelves;

Fixed extrude-created blocks losing edges and having extra internal faces;

Fixed oversized music discs when picked up from shelves;

Fixed extruded plants rendering flat on shelves;

Fixed the error of disabling PvP mode;

Fixed /locate village teleporting to empty locations;

Fixed quest item counters not updating;

Fixed turrets attacking players in creative mode when another target was behind them;

More from Tesera

Other announcements

All news
Major update28 Aug 2026Update - August 28This patch is one of the biggest steps forward for Tesera yet. We’ve done a massive amount of optimization work across the entire game - from chunk loading and RAM usage to rendering, shaders, lighting, geometry and UI. The result is a faster, smoother and more responsive Tesera. 🆕 New Features : · Implemented a new Greedy Meshing optimization method for most blocks. · Implemented a pre-warmin…Major update26 Jul 2026Update - July 26🚀 Over the past three months, we've been fully focused on development, and today we're excited to share one of the biggest updates in Tesera so far. 🆕 New Features : · Added a new base tool — the Multitool. It features five upgrade tiers and combines the functionality of most basic tools without fully replacing specialized ones. · Added a nearby structure radar system with persistent discover…In-game event27 Apr 2026Hotfix - April 27🔥 Hotfix! 🆕 New features : · Added game rule /gamerule doMobBreakBlocks to allow/prevent mobs from breaking blocks while pathfinding toward the player; ♻️ Changes : · Added some changes from the previous patch that were not included due to technical reasons; 🐞Bug fixes : · Fixed a critical bug where placing any doors in the world would cause the server to crash; · Fixed an issue in the techn…