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Hotel GalacticNewsPatch Notes 0.5.8
Game update

Patch Notes 0.5.8

Hotel Galactic · published 5 Sep 2025, 14:15 UTC · build 19856034

All newsPlayers around this dateRead on Steam

Dear Travelers!Another two weeks behind us. Again, we completed a new bunch of fixes, including new content elements for farming, sickness system rework, and a sellbox feature allowing you to sell the unwanted items. 

If you want to read more about what we were working on for the last days and see our photo report from the PAX West 2025, make sure to read Summary #4, and next week, don't miss out on our new Repair Roadmap #2!

Take a look at what was already fixed and what is to come on the next patch:

Gameplay & Balancing

  • Sickness & Medicine

    • The sickness system has been reworked.

    • Guests now have new visual effects when ill, and sickness rates have been adjusted.

    • After leaving the hospital, characters will have a temporary immunity to prevent getting sick again immediately.

  • Crafting & Research

    • Crafting Stations can now be upgraded to Level 2 and 3.

    • The Easy Crafting sandbox setting now also reduces crafting time by 50%.

    • A new recipe has been added to the Blade Processor, allowing you to craft Wooden Logs from Twigs.

Hotel Management

  • The maximum starting room size in Sandbox mode has been increased to 10x10.

  • Time will now pass on the calendar even when the hotel is closed, but new guests will be prevented from arriving during this time.

  • Essential workstations like Crafting and Research Stations can no longer be sold by mistake.

  • In Sandbox Mode hotel no longer needs repairs and is fully functional from the start.

New Content & Quests

  • New Items: Brand new Water Bedding (farming) items and related translations have been added.

  • New Quests: Added new farming quests and dialogues.

  • New Feature: Added a functional sellbox, which allows players to get rid of unwanted items.

UI

  • Research Screen: Improved research screen – nodes on the tree are bigger and easier to click, and technology names are now visible in tooltips.

  • Icons: New icons added for the Arcade Room and Spa research nodes.

Visuals & Audio

  • Lighting: Improved lighting effects for various totems and lamps to make the hotel cozier.

  • Audio: Added new audio for character animations and cutscenes.

Bug Fixes

  • Fixed a bug that allowed checking in a guest already in the process of checking out.

  • Fixed an issue preventing various food crates (wooden, iron, steel) from being used correctly in cooking.

  • Fixed a bug where items couldn’t be retrieved from crates after moving them.

  • Potions and equipment are now stored automatically and correctly.

  • Multiple fixes to the elevator to prevent visual bugs and errors when demolishing or rebuilding rooms.

  • The pause menu (Escape key) no longer causes errors when loading multiple saves in one session.
    Fixed a bug preventing some in-game notifications from appearing.

  • Fixed an issue with the Construction UI showing the wrong number of supplies when using the Easy Construction sandbox setting.

  • Fixed missing Ayaka for some players.

  • Fixed Willowgrape Vine seed availability at the merchant.

  • Fixed character navigation.

  • Replaced old plants and ingredients with updated versions.

Known Issues

  • Ancient items can be crafted more than once,

  • Ancient items can be sold,

  • Multiple controller layout issues with UI panels,

  • Building elevators higher than one floor at once causes said elevators to not function correctly,

  • Missing laundry item blueprints from Laundry research,

  • Some quests have additional, unintentional, and unnecessary objectives (restarting the game on those objectives clears them),

  • The low table is not working correctly,

  • Missing audio,

  • Dining tables are becoming dirty all of a sudden,

  • x3 speed sometimes causes issues with guests and workers' actions (reloading fixes it),

  • Guests being healed in the clinic, dirtying medical beds they did not use,

  • Workers getting stuck to the cursor (reloading fixes it),

  • Some items can't be put into crates,

  • Various balance issues (prices, resource costs, etc.),

  • Various optimisation issues,

  • Broken furniture on the crafting island is not usable after being repaired,

  • Workers can have behaviour issues,

  • Various issues occur while the user interacts with items in occupied rooms,

  • Performance issues when Anti-aliasing quality is set to x8

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