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Marble SimulationNewsClean Ups and fixes
In-game event

Clean Ups and fixes

Marble Simulation · published 5 Jul 2025, 05:36 UTC

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Hello Marble players. We got some bug fixes here along with a update for Seekers.

Seekers Cont.

Seekers now have new functions and an additional boss.

These goes as follows:

Pink seekers now have a chance to send you to a seeker boss level and will no longer send you to the paradox boss.

Red Seekers will always send you to the Paradox boss.

Seeker boss penalty will add 49 failure levels if you die.

Bug Fixes

Fix a issue that you can pause a game during game startup

Fixed positioning of hazards in levels

Fixed a issue of not saving your skin, eye, and trails settings in game. You can now save your set styles after exiting the game.

Fixed scaling FX issues for player trails, boss effects, and area effects

Fixed Ice FX scaling for powerups

Fixed a issue of Purger and Eden Bosses destroying projectiles

Fixed a issue of having access to the bypass ability on boss stages.

Optimized Status and Marble styles tracking between Stages.

More from Marble Simulation

Other announcements

All news
Game update5 Oct 2025Patch 04Hello Marble Players, these next set of changes are design to adjust boss fights and encounters to not drag on so much. These goes as follows: Infiltrator Decreased encounter change from 25% to 16%. Shutdown Health decreased from 800 to 600. Paradox Second phase threshold health decreased from 600 to 400. Health decreased from 1000 to 800. Simulation Health decreased from 100 to 50 Shield 5 dec…Game update21 Sep 2025Updates and PlansHello Marble players, been awhile since the last update. While we are progressing smoothly with our second game and skills in development. We want to make sure that Marble Simulation is also progressing in quality. While updates for marble simulation will continue to be slow, there will be a massive update of new content coming soon. These next few updates and adjustments are design to improve…Game update10 Aug 2025Patch 04Hello Marble Players, we have reached that slow point of updates for the game, as I feel that there is not much else needed for the time being. I will be working on new projects full-time. That said, I do have some last bits of fixes and optimizations. These go as follows: Regarding Marble Movement: Originally, the movement of the marble was based on the direction from which you faced the camer…