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Marble SimulationNewsPatch 04
Game update

Patch 04

Marble Simulation · published 5 Oct 2025, 01:19 UTC

All newsPlayers around this dateRead on Steam

Hello Marble Players, these next set of changes are design to adjust boss fights and encounters to not drag on so much.These goes as follows:

Infiltrator

Decreased encounter change from 25% to 16%.

Shutdown

Health decreased from 800 to 600.

Paradox

Second phase threshold health decreased from 600 to 400.

Health decreased from 1000 to 800.

Simulation

Health decreased from 100 to 50

Shield 5 decreased from 100 to 50

Shield 4 decreased from 150 to 100

Shield 3 decreased from 300 to 200

shield 2 decreased from 400 to 300

Shield 1 decreased from 500 to 400

Trickster

Unlucky Roll now add 10 to the players failure level.

Bug Fixes

Fix a issue of Core encounters segments spawning on stages that it shouldn't.

More from Marble Simulation

Other announcements

All news
Game update21 Sep 2025Updates and PlansHello Marble players, been awhile since the last update. While we are progressing smoothly with our second game and skills in development. We want to make sure that Marble Simulation is also progressing in quality. While updates for marble simulation will continue to be slow, there will be a massive update of new content coming soon. These next few updates and adjustments are design to improve…Game update10 Aug 2025Patch 04Hello Marble Players, we have reached that slow point of updates for the game, as I feel that there is not much else needed for the time being. I will be working on new projects full-time. That said, I do have some last bits of fixes and optimizations. These go as follows: Regarding Marble Movement: Originally, the movement of the marble was based on the direction from which you faced the camer…Game update19 Jul 2025Patch 03Hello Marble Players, We are reach a end to Ironing out the small kinks in the game. Right now there are some adjustments being made to the bosses in your playthroughs. Purger Decreased Purger Boss health from 2000 to 1800. Core Core Boss Non infiltrated health increased from 500 to 600 Core Boss infiltrated health increased from 700 to 800 Core Boss second phase health threshold increased from…