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Touhou Danmaku MazeNewsJune 2025 Newsletter
Community

June 2025 Newsletter

Touhou Danmaku Maze · published 19 Jun 2025, 18:18 UTC

All newsPlayers around this dateRead on Steam

Thank You!

Before we get started, our team wants to thank each and everyone who took the dive into our game. We have put years of work into this and it's amazing to give everyone their first taste into a very unique game. Thank you~

Our team took a few weeks off to recover and we're back into the grind again.

(This is partially my fault. I bought the entire team some game about a girl who stole time in a life about fantasy, then we got suckered into some ink shooting squid game, some world racing game with karts, some Pinocchio DLC stuff, and I'm already waiting to play a sequel shipping walking simulator game featuring beaches...)

Included below is our first newsletter for our players.


Animazement

Thank you everyone who saw us at Animazement 2025! We had an absolute blast announcing our early access and taking over the entire convention! From digital banners, guide book advertisements, rare T-shirts, our demo booth, and even Cir9 blasting Touhou music at the rave, we went all out!

We can't express how much we appreciate your support and hanging out with our team. We also recorded all the gameplay and watched over 6 days worth of footage to learn how to make a better experience. Everyone was a great help and we can't wait to make the game better.

Our next convention is already booked and it will be announced at a later time. (It's our biggest ever!!!)

Upcoming Details

As stated in our store page, Our intentions are to complete all 6 stages similar to any other Touhou game. Our roadmap will take place one stage at a time until that is met. We have some general timelines but we will keep those vague for the time being.Update 1 - The 3rd Stage Incident:
For everyone who played our early access, we left a sneak peek into our newest 3rd stage. Many of you have already guessed who it but I can promise this stage is going to be something special.
In this upcoming update, we are hoping for the following:

  • Stage 3 Playable

    • We hope you enjoyed the teaser but our goal is to have the whole stage playable. We can't wait to show off the major gimmicks in this stage and we promise Touhou fans will go crazy for the finale.

  • Stage 2 Art Changed

    • As of right now, Stage 2 is mostly complete but there are some placeholders as well as much of the BG art is still in a pixel form. We have already started redrawing the assets and are hoping to have this stage 100% complete by the next major update.

  • Records Screen Placeholder

    • We want to start giving players a fun reason to replay the game. With this update, players can start attempting to collect all the gold medals and attempt for that difficult gold trophy in all the stages and all the difficulties.

Update 2:

  • Stage 4 Playable

    • While the entire game is already planned out, many of the small details are still being worked on. Our 4th stage has been fully written out and we can promise you won't be ready for this stage.

  • New Minigame - Cirno: The Master Grand

    • We have a new mini-game in the works. It's still the same game play but in a completely new style. Can you become the Master Grand? (Yes, it's a parody. Yes, it's hard. Yes, there's no danmaku. Yes, Cirno is still the main character.)

Current Issues

The game is blacked out on Steam Deck

As of right now, our game has not been tested with Steam Deck. We have full intentions on getting compatability with this system but it likely won't happen until the full game is complete. I'd expect a fully working version when v1.0 is released.

Abilities are not working

To start off, we agree. We left 1 abilitity in the game to allow early access players to get a taste of the abilities but they are not fully complete.

We purposely locked away all the abilities as many are unbalanced, not working as intended, or causing players to have confusion on its function. Our goal is that abilities are a way to "break" the rules of the game. In return though, certain elements of the game will be immune to certain abilities. This will create a Pro/Con to each ability for each stage giving you the chance to figure out which ability is best for you.

I suspect within the next major update, the first ability will be fixed and appropriately tuned for each difficulty.

These Potions Suck!

Marisa's Potion phase is quite difficult and many of you at Animazement met the dreaded Game Over screen way too much. In a following update, I suspect that there will be an easier crystal collection pattern as well as a slight nerf to the potion locations in Normal mode. Easy, Hard, and Lunatic are still working as intended.

Where's Japanese

Unfortunately, our Japanese patch wasn't ready in time for the convention. We are currently working on getting some form of the patch. Hopefully in the next major update.

Ending Notes

Thank you all for joining us on this journey. We have put so much work into this to make this a success and we hope to continue making this game. Thank you and looking forward to the next update in the next month or two~If you have any questions, feel free to reach out to us on Discord!

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