Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Hail to the RainbowNewsNew Year and a new article about the game's development.
Community

New Year and a new article about the game's development.

Hail to the Rainbow · published 30 Dec 2024, 16:25 UTC

All newsPlayers around this dateRead on Steam

Greetings, friends! A new article about the development of the Hail to the Rainbow project has been published on Habr, though unfortunately, it is currently only available in Russian. This part focuses on the creation of 3D content, materials, and surface shaders. The previous introductory part, which is available in English, can be found here. I hope this material will be interesting for those who enjoy exploring the behind-the-scenes aspects of game development.

Article.

Taking this opportunity, I’d like to share an important update regarding the upcoming release. It was initially planned for the first quarter of 2025, but the experience with the demo has shown that such an ambitious project requires more thorough polishing and testing. I want to complete everything without rushing or stress, so the release timeline will need to be slightly adjusted. I won’t provide any estimates at this time to avoid creating false expectations.

Thank you very much for your attention! Wishing you all a Happy New Year and all the best!

More from Hail to the Rainbow

Other announcements

All news
Game update16 Aug 2026Update 1.10Hi everyone! Another technical update has been uploaded with some small changes and fixes for minor issues. The main change is that the rotation mechanics (nuts, winch, valve, etc.) should now work more consistently regardless of FPS. Previously, some players experienced issues with the rotation speed on certain PCs. By the way, I’d also like to take this opportunity to announce that Hail to th…Game update4 Jun 2026Update 1.08A small technical update, version 1.08, has been released. · Some of the game's core system files have been reworked to improve build stability. · Shader memory retention has been disabled, which could previously lead to cache overflow issues. Shader loading speed should remain unchanged overall. · Added an FPS limit setting. VSync does not always work correctly, so on lower-end systems a manua…Community17 Apr 2026Article about the project’s development. Working with lighting.Hi everyone! I’ve published a new article on Habr about working with lighting in Hail to the Rainbow . Unfortunately, it’s only available in Russian. I’ve had a series of development-focused articles planned for a long time, but before the release I just couldn’t find the time to publish them. In this one, I cover various methods and approaches to lighting, including lightmapping, shadow setup,…