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Sinking EternityNewsWeekly Changelog: v0.8.7
In-game event

Weekly Changelog: v0.8.7

Sinking Eternity · published 2 Apr 2026, 03:10 UTC

All newsPlayers around this dateRead on Steam

Hey everyone, I hope you had a great week!

There has been a lot of progress in the game's development this week, with work on:

-The future era anchor system, where you will be able to increase your anchor level, which defines how far you can explore, 50K years into the future

-The mysterious companions you will find in the game, with their own backstory

-The crafting system with automated machines that process/refine materials over time, in addition to the standard crafting station where you will be able to craft equipment

-The underwater traps that you will be able to set to catch unique smaller creatures

-The game's deep sci-fi story, which ends up being a mix of your past, your present, and the strange future era that you have access to

Also, here are this week's screenshots:

A pillar forest under a thick layer of red underwater fog

A 100% dark area where your headlamp will be your only light source

A crystalline cave biome

As announced last week, I plan to share an update on the revised launch roadmap in the upcoming week, most probably in the next weekly update. Thanks so much for your great support!

Here are this week's demo updates:

-Removed the sand that was clipping inside the cryopod opening

-Updated the color of the larger vegetation in the shallow waters from red to purple, to give a more alien vibe to the early biome

-Made the "megastructures" button larger in the build menu so that all three phase buttons are the same size

-Added a black shadow effect to many UI text fields

-Increased the loot quantity in the early areas

Have a nice week :)

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In-game event10 Sep 2026Weekly Changelog: v0.8.30Hey everyone, I hope you're doing well! This past week ended up being very productive , focused on polishing and improving the game! Here is the changelog: -Massive in-game performance optimisations, with an average 40% FPS gain on the computers I tested the new build on! -Huge additional FPS gains inside all menus, with an average 50% FPS gain on the computers I tested it on (on top of the pre…In-game event1 Sep 2026Roadmap UpdateHey everyone! I'm posting a bit earlier this week to share an important roadmap update! I've decided to run a free Playtest (letting you explore further than in the demo) starting around mid-September before launching Sinking Eternity into Early Access. You'll be able to request access to the Playtest on the steam page if you'd like to participate. As shared earlier, the content planned for Ear…In-game event27 Aug 2026Weekly Changelog: v0.8.28Hey everyone! Early Access launches in 20 days, on September 15! We're almost there! Things progressed well again this week! -The game reached 10,000 wishlists this week! I still can't believe it! Thanks so much to all of you! <3 -Also, the Early Access build is currently under review by Steam. It's the final step before full approval for the Early Access launch. -I've also submitted the reques…