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Expedition PassNewsUpdate 0.887: New Epic Loot, Sword Spell, Hide Armor Option, Loot & XP Event
In-game event

Update 0.887: New Epic Loot, Sword Spell, Hide Armor Option, Loot & XP Event

Expedition Pass · published 28 Mar 2026, 23:39 UTC · build 22551140

All newsPlayers around this dateRead on Steam

Uploaded build 0.887 to default branch

Discord:

To stay up to date on what we're actively working on, feel free to join our Discord, where we post regular development updates in our #development-updates channel, and often we pop in chat to chat with players or answer questions!

https://discord.gg/bUPT3bT7hk

Loot and XP Event:

• Increased the chance to get epic items from chests by 50% (temporary event increase).

• Increased experience gain by 25%.

• Runs from March 28th till April 6th.

Misc Changes:

• Added the ability to show/hide armor types, allowing for skins to be shown instead if you'd like.

• Added Ko-fi skin "Thorny Beard" for the month of March (currently claimable for 30 days after addition).

• Added new head skin "Bomb Hat" that will serve as the reward for the Bombastic event.

• Increased the max controller turn and cursor sensitivity you can set in the settings.

• When a player extracts or sleeps, it is now logged in chat.

• Added requirement to slay Volacno as apart of The Huntsman Task.

• Changed Indev shirt to only be shown if you own the skin.

• Increased Ironfang Spider slayer score from 1 -> 2.

• Increased Ironfang Miner slayer score from 2 ->3.

• Adjusted the sizing of all helmets very slightly while equipped by the player.

• Replaced skeletons in Ambushed Supply Route rooms to help performance in those rooms.

• Adjusted geometry of Ancient Loot Room Destructible.

Items:

New Items:

• Added new epic necklace Bloodstone Pendant, which can be found within the Molten Collapse and the Ironfang Mines.

• Added new epic bracers Gold Plated Bracers, which can be found within the Molten Collapse.

• Added new epic ring Sanguine Ring, which can be found within the Molten Collapse.

• Added new epic helmet Crown of Thunder, which can be found within the Crystal Caverns.

• Added new epic shoulders Amethyst Shard Shoulderpads, which can be found within the Crystal Caverns.

Item Changes:

• Increased Adventurer’s Hat dodge chance from 10->15%, changed item proc effect chance from 50->100%, changed proc dodge and movement speed from 25->20%.

• Increased Terrible Tomahawk bleed damage from 2->4 damage per tick.

• Increased Quicksilver Broadsword item proc effect attack speed from 2->3%, reduced max stacks from 8->7.

• Increased Blacksteel Helmet proc chance from 30->50%.

• Increased Holy Light weapon damage from 2 -> 3.

• Increased Shaman Scarf dodge chance from 0->4%.

• Reworked Barbed Chain item effect: "Dealing a critical strike has a 25% chance to bleed the mob hit for 60% weapon damage every 1 second for 3 seconds. This effect cannot deal a critical strike."

• Changed Lightning in a bottle 3% attack speed -> 1% critical strike chance.

• Changed Spider Circlet proc to: Dealing a critical strike has a 15% chance to reset the cooldown of your offensive Sword or Dagger spell.

• Changed Blade of Rivendale item proc effect: Whenever you cast the spell “Heavy Strike” or "Slash", increase all players damage by 25% for 3 seconds. 2 max stacks

• Changed Mastersmith's Hammer so that each "Upgraded" buff has 4 max stacks.

• Changed Storm Smash proc effect damage from 50% instantly -> 20% every second for 3 seconds, changed damage type to Lightning, updated description.

• Changed Hero's Sword to additionally reduce the cooldown of Slash.

• Reduced Azureshadow Blade swing speed by 5%.

• Reduced Black Belt's Dodge Chance from 15->12%.

• Reduced Dark Leather Bracers critical strike chance from 5->4%.

• Reduced Dark Leather Hood critical strike chance from 10->8%.

• Updated Slimy Chopper description.

• Updated Bat Blade description.

Expertise:

Sword:

• Added new sword offensive spell Slash: "Strike up to 4 mobs in front of you for 70% weapon damage. 4 second cooldown."

• Added new sword expertise talent Bolster Armor: "Casting "Heavy Strike" increases your block chance for a short duration."

• Added new sword expertise talent Glorious: "Killing a mob with a broadsword has a low chance to greaty increase your damage with broadswords."

• Added new sword expertise talent Volitile Mix: "Dealing Poison, Lightning or Fire damage while holding a rapier has a very low chance to greatly increase your rapier damage."

• Added new sword talent Blade Flurry: "Steel Tempest" can now additionally be triggered by "Slash".

• Added a sound effect for when Last Stand falls off and applies debuff.

• Increased Selfmade damage multiplier buff from 20->25%, updated buff icon.

• Increased Guardian critical strike damge per point from 35->45.

• Increased Heavy Strike spell cooldown from 10->12 seconds.

• Changed Edge of Glory to include Slash, changed chance to occur from 100->33% per point, changed max points from 1->2.

• Changed Leadership max points from 2->1, increased block chance per point from 3->4, spell proc from Brittle Blade -> Slash, max stacks from 1->2.

• Changed Warrior to need max points from previous expertise talent to reach in tree, changed icon.

• Reworked Empowering Blows: Killing a mob in a single blow grants you critical strike damage.

• Reduced Brute Gold critical strike damage per point from 40->35.

• Updated Improved Heavy Strike mob debuff icon.

• Adjusted positions and connections of several sword expertise talents.

Dagger:

• Increased Defensive Reflexes block chance from 20->30%, changed proc from Quick Reflexes to on hp loss, updated description.

• Increased Quick Reflexes dodge chance from 20->30%.

• Changed Parrying Slashes to proc off block and dodge, increased critical strike chance from 20->25% per point, changed proc chance from 100->25%, chance now scales with points. increased buff duration from 2->5 second but it no longer scales per point, increased cooldown from 0->20 seconds, updated description.

• Changed Defensive Reflexes and Quick Reflexes to a choose one branching path.

• Changed several connections between talents in the bottom left of dagger expertise tree.

• Changed Shield of Shade max uses per floor from 1->2.

• Reduced Secret Tactics dodge chance from 4->2% per point, increased proc chance from 20->25%, increased max stacks from 3->4.

• Updated Crimson Serum description.

Armor:

• Added new armor expertise talent: Daunting Aura "After casting any spell, reduce all nearby mobs attack speed for a short duration."

• Added a connection between Second Chance and Guardian.

• Increased Reinforced Helmet block chance per point from 2 -> 3%.

• Changed Leather Worker to include Shoulders and Bracers.

• Changed Helmet Enjoyer block chance per point from 3%->4%, reduced max points from 3->2.

• Changed Foot Day movement speed per point from 3%->4%, reduced max points from 3->2.

Hammer:

• Reduced Holy Strike damage per charge from 125->100%, increased max charges from 4->6.

• Changed Stormbound to occur when you deal lightning damage instead of proccing off of Improved Thundering Blows.

Polearm:

• Increased polearm talent Skewer cooldown from 4 -> 10 seconds.

Torch:

• Added new torch expertise talent: Singe: "Hitting another player with a torch reduces the attack speed of up to 6 nearby mobs around the struck player for a short duration."

• Reduced Safety Torch cooldown from 4 -> 1 second, updated description.

Fixes:

• Fixed walls in Volacnos boss room having spaces where players could stand and avoid lava.

• Fixed controller cursor sensitivity and player turn sensitivity being frame dependant.

• Fixed items with multiple talents that have empty descriptions giving extra spaces in the item description.

• Fixed the campfire icon being shown in the room UI when the player has extracted.

• Fixed talent Reverberating Blows not stopping spell Heavy Strike from applying a damage taken increase.

• Fixed Corruption game mode being able to roll certain item's buffs that should not be able to be rolled.

• Fixed Medallion of Malice giving 10 threat instead of intended 20.

• Fixed Ring of Fire dealing 100% weapon damage instead of intended 200%.

• Fixed Earthen Spike description implying 100% proc chance instead of intended 50%.

• Fixed several spelling errors in expertise tree.

• Fixed Adventurer's Backpack item collider.

• Fixed Boulder Basher buff description having two sets of 10 max stacks.

• Fixed Death Sentence debuff having incorrect icon.

• Fixed Improved Heavy Strike not giving correct damage multiplier.

• Fixed Heavy Strike missing "cannot deal crit" in description.

• Fixed Last Stand sword spell incorrectly giving Exhaustion debuff during the inital 10 second buff duration.

• Fixed the Ironfang Mines Entrance not becoming permanently unlocked and openable after task completion.

• Fixed being able to stand on the room entrance connector in Volacno's Sanctum after the bridge sinks.

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