Expedition Pass · published · build 22551140
To stay up to date on what we're actively working on, feel free to join our Discord, where we post regular development updates in our #development-updates channel, and often we pop in chat to chat with players or answer questions!
• Increased the chance to get epic items from chests by 50% (temporary event increase).
• Increased experience gain by 25%.
• Runs from March 28th till April 6th.
• Added the ability to show/hide armor types, allowing for skins to be shown instead if you'd like.
• Added Ko-fi skin "Thorny Beard" for the month of March (currently claimable for 30 days after addition).
• Added new head skin "Bomb Hat" that will serve as the reward for the Bombastic event.
• Increased the max controller turn and cursor sensitivity you can set in the settings.
• When a player extracts or sleeps, it is now logged in chat.
• Added requirement to slay Volacno as apart of The Huntsman Task.
• Changed Indev shirt to only be shown if you own the skin.
• Increased Ironfang Spider slayer score from 1 -> 2.
• Increased Ironfang Miner slayer score from 2 ->3.
• Adjusted the sizing of all helmets very slightly while equipped by the player.
• Replaced skeletons in Ambushed Supply Route rooms to help performance in those rooms.
• Adjusted geometry of Ancient Loot Room Destructible.
• Added new epic necklace Bloodstone Pendant, which can be found within the Molten Collapse and the Ironfang Mines.
• Added new epic bracers Gold Plated Bracers, which can be found within the Molten Collapse.
• Added new epic ring Sanguine Ring, which can be found within the Molten Collapse.
• Added new epic helmet Crown of Thunder, which can be found within the Crystal Caverns.
• Added new epic shoulders Amethyst Shard Shoulderpads, which can be found within the Crystal Caverns.
• Increased Adventurer’s Hat dodge chance from 10->15%, changed item proc effect chance from 50->100%, changed proc dodge and movement speed from 25->20%.
• Increased Terrible Tomahawk bleed damage from 2->4 damage per tick.
• Increased Quicksilver Broadsword item proc effect attack speed from 2->3%, reduced max stacks from 8->7.
• Increased Blacksteel Helmet proc chance from 30->50%.
• Increased Holy Light weapon damage from 2 -> 3.
• Increased Shaman Scarf dodge chance from 0->4%.
• Reworked Barbed Chain item effect: "Dealing a critical strike has a 25% chance to bleed the mob hit for 60% weapon damage every 1 second for 3 seconds. This effect cannot deal a critical strike."
• Changed Lightning in a bottle 3% attack speed -> 1% critical strike chance.
• Changed Spider Circlet proc to: Dealing a critical strike has a 15% chance to reset the cooldown of your offensive Sword or Dagger spell.
• Changed Blade of Rivendale item proc effect: Whenever you cast the spell “Heavy Strike” or "Slash", increase all players damage by 25% for 3 seconds. 2 max stacks
• Changed Mastersmith's Hammer so that each "Upgraded" buff has 4 max stacks.
• Changed Storm Smash proc effect damage from 50% instantly -> 20% every second for 3 seconds, changed damage type to Lightning, updated description.
• Changed Hero's Sword to additionally reduce the cooldown of Slash.
• Reduced Azureshadow Blade swing speed by 5%.
• Reduced Black Belt's Dodge Chance from 15->12%.
• Reduced Dark Leather Bracers critical strike chance from 5->4%.
• Reduced Dark Leather Hood critical strike chance from 10->8%.
• Updated Slimy Chopper description.
• Updated Bat Blade description.
• Added new sword offensive spell Slash: "Strike up to 4 mobs in front of you for 70% weapon damage. 4 second cooldown."
• Added new sword expertise talent Bolster Armor: "Casting "Heavy Strike" increases your block chance for a short duration."
• Added new sword expertise talent Glorious: "Killing a mob with a broadsword has a low chance to greaty increase your damage with broadswords."
• Added new sword expertise talent Volitile Mix: "Dealing Poison, Lightning or Fire damage while holding a rapier has a very low chance to greatly increase your rapier damage."
• Added new sword talent Blade Flurry: "Steel Tempest" can now additionally be triggered by "Slash".
• Added a sound effect for when Last Stand falls off and applies debuff.
• Increased Selfmade damage multiplier buff from 20->25%, updated buff icon.
• Increased Guardian critical strike damge per point from 35->45.
• Increased Heavy Strike spell cooldown from 10->12 seconds.
• Changed Edge of Glory to include Slash, changed chance to occur from 100->33% per point, changed max points from 1->2.
• Changed Leadership max points from 2->1, increased block chance per point from 3->4, spell proc from Brittle Blade -> Slash, max stacks from 1->2.
• Changed Warrior to need max points from previous expertise talent to reach in tree, changed icon.
• Reworked Empowering Blows: Killing a mob in a single blow grants you critical strike damage.
• Reduced Brute Gold critical strike damage per point from 40->35.
• Updated Improved Heavy Strike mob debuff icon.
• Adjusted positions and connections of several sword expertise talents.
• Increased Defensive Reflexes block chance from 20->30%, changed proc from Quick Reflexes to on hp loss, updated description.
• Increased Quick Reflexes dodge chance from 20->30%.
• Changed Parrying Slashes to proc off block and dodge, increased critical strike chance from 20->25% per point, changed proc chance from 100->25%, chance now scales with points. increased buff duration from 2->5 second but it no longer scales per point, increased cooldown from 0->20 seconds, updated description.
• Changed Defensive Reflexes and Quick Reflexes to a choose one branching path.
• Changed several connections between talents in the bottom left of dagger expertise tree.
• Changed Shield of Shade max uses per floor from 1->2.
• Reduced Secret Tactics dodge chance from 4->2% per point, increased proc chance from 20->25%, increased max stacks from 3->4.
• Updated Crimson Serum description.
• Added new armor expertise talent: Daunting Aura "After casting any spell, reduce all nearby mobs attack speed for a short duration."
• Added a connection between Second Chance and Guardian.
• Increased Reinforced Helmet block chance per point from 2 -> 3%.
• Changed Leather Worker to include Shoulders and Bracers.
• Changed Helmet Enjoyer block chance per point from 3%->4%, reduced max points from 3->2.
• Changed Foot Day movement speed per point from 3%->4%, reduced max points from 3->2.
• Reduced Holy Strike damage per charge from 125->100%, increased max charges from 4->6.
• Changed Stormbound to occur when you deal lightning damage instead of proccing off of Improved Thundering Blows.
• Increased polearm talent Skewer cooldown from 4 -> 10 seconds.
• Added new torch expertise talent: Singe: "Hitting another player with a torch reduces the attack speed of up to 6 nearby mobs around the struck player for a short duration."
• Reduced Safety Torch cooldown from 4 -> 1 second, updated description.
• Fixed walls in Volacnos boss room having spaces where players could stand and avoid lava.
• Fixed controller cursor sensitivity and player turn sensitivity being frame dependant.
• Fixed items with multiple talents that have empty descriptions giving extra spaces in the item description.
• Fixed the campfire icon being shown in the room UI when the player has extracted.
• Fixed talent Reverberating Blows not stopping spell Heavy Strike from applying a damage taken increase.
• Fixed Corruption game mode being able to roll certain item's buffs that should not be able to be rolled.
• Fixed Medallion of Malice giving 10 threat instead of intended 20.
• Fixed Ring of Fire dealing 100% weapon damage instead of intended 200%.
• Fixed Earthen Spike description implying 100% proc chance instead of intended 50%.
• Fixed several spelling errors in expertise tree.
• Fixed Adventurer's Backpack item collider.
• Fixed Boulder Basher buff description having two sets of 10 max stacks.
• Fixed Death Sentence debuff having incorrect icon.
• Fixed Improved Heavy Strike not giving correct damage multiplier.
• Fixed Heavy Strike missing "cannot deal crit" in description.
• Fixed Last Stand sword spell incorrectly giving Exhaustion debuff during the inital 10 second buff duration.
• Fixed the Ironfang Mines Entrance not becoming permanently unlocked and openable after task completion.
• Fixed being able to stand on the room entrance connector in Volacno's Sanctum after the bridge sinks.