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OdinfallNewsOdinfall Update 0.6.7 - Bugs, Balancing & Energy Weapons!
In-game event

Odinfall Update 0.6.7 - Bugs, Balancing & Energy Weapons!

Odinfall · published 25 Mar 2026, 14:01 UTC

All newsPlayers around this dateRead on Steam

Vikings!

Update 0.6.7 is live, bringing polish, balancing, and some shiny new additions to the ODINFALL arsenal. From refined visuals and quality-of-life improvements to energy-infused weapons and big fuzzy enemies, this update is all about making your runs smoother, clearer, and more fun.

Let’s jump in 👇

New Weapons

Proton Dagger

The classic Dagger charged with PROTON POWER!

Proton Scythe

CYBERPUNK GRIM REAPER!

New Enemies: not so cuddly BEARS

Bear

Overwhelming strength + 1 HUGE MACE = destruction

Polar Bear

Just a chill guy hibernating in the snow

Polish & More!

Polished Intro Art Panels 

The new intro art panels are bigger and better than ever! 

You can replay the intro by speaking to Loki in game.

OLD

NEW

New NPC

Introducing the SCRAP RAT NPC! Find them in the shop area where you would usually sell your unwanted weapons

Voicelines for Bock & Baatri

We’ve added some voice lines to Bock & Baatri to make them feel more alive!

Quality of Life

Widescreen Support

  • New UI option for players with widescreen resolutions

Updated notification icons in the homebase

Updated some homebase hitboxes

Bugfixes

  • Fixed an issue where mythic enemies were set as cleared from the start.

  • Fixed an issue where the waterfall showed the wrong stat percentages in some categories. 

  • Fixed an issue where the mural wall didn't properly deactivate when exited.

  • Fixed an issue with mythic modifier "Enemy projectiles are rockets". 

  • Fixed an issue with mythic modifier "Enemies teleport".

  • Fixed an issue where some sprites where not centered in tutorial.

  • Fixed an issue where some enemies could spawn on top of the exit.

  • Fixed an issue where dwarfs turret would target the shopkeepers even if they were passive.

  • Fixed an issue where Baatri had the wrong animation speed.

  • Fixed an issue where money had the wrong depth.

  • Fixed an issue where the hud tint didn't work correctly when pausing at low hp.

  • Fixed an issue where the game identified the boss music as a sound effect. 

  • Fixed some issues with mods on Warhammer. Bounce, burst and turbo should now work correctly.

  • Fixed an issue where the game somehow crashed when swapping weapons.

  • Sell text at the scrap rat is now Localized.

  • You can no longer open Boss Trophy screen before the boss has been beaten.

That’s it for 0.6.7!

Check out the new NPCs, swing your Proton weapons, and enjoy a more refined experience as you blast through the apocalypse.

Thanks for supporting Odinfall in Early Access, and keep sending us your bug reports, feedback, and crazy build ideas!

See you in the apocalypse

More from Odinfall

Other announcements

All news
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